forked from bartvdbraak/blender
d3c67bc81e
Problem was float precision issues across tile boundaries. Since we are comparing pixels, give a small tolerance when comparing clipped vertices against triangle lines. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
scons@625d446ae8 | ||
source | ||
tests | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |