blender/source/tests/bl_mesh_validate.py
Campbell Barton 53e383ff9d patch [#33924] Spelling Corrections
from Gavin Howard (gdh)
2013-01-19 03:04:51 +00:00

162 lines
4.8 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Simple script to check mash validate code.
# XXX Should be extended with many more "wrong cases"!
import bpy
import sys
import random
MESHES = {
"test1": (
(
( # Verts
(-1.0, -1.0, 0.0),
(-1.0, 0.0, 0.0),
(-1.0, 1.0, 0.0),
(0.0, -1.0, 0.0),
(0.0, 0.0, 0.0),
(0.0, 1.0, 0.0),
(1.0, -1.0, 0.0),
(1.0, 0.0, 0.0),
(1.5, 0.5, 0.0),
(1.0, 1.0, 0.0),
),
( # Edges
),
( # Loops
0, 1, 4, 3,
3, 4, 6,
1, 2, 5, 4,
3, 4, 6,
4, 7, 6,
4, 5, 9, 4, 8, 7,
),
( # Polygons
(0, 4),
(4, 3),
(7, 4),
(11, 3),
(14, 3),
(16, 6),
),
),
),
}
BUILTINS = (
"primitive_plane_add",
"primitive_cube_add",
"primitive_circle_add",
"primitive_uv_sphere_add",
"primitive_ico_sphere_add",
"primitive_cylinder_add",
"primitive_cone_add",
"primitive_grid_add",
"primitive_monkey_add",
"primitive_torus_add",
)
BUILTINS_NBR = 4
BUILTINS_NBRCHANGES = 5
def test_meshes():
for m in MESHES["test1"]:
bpy.ops.object.add(type="MESH")
data = bpy.context.active_object.data
# Vertices.
data.vertices.add(len(m[0]))
for idx, v in enumerate(m[0]):
data.vertices[idx].co = v
# Edges.
data.edges.add(len(m[1]))
for idx, e in enumerate(m[1]):
data.edges[idx].vertices = e
# Loops.
data.loops.add(len(m[2]))
for idx, v in enumerate(m[2]):
data.loops[idx].vertex_index = v
# Polygons.
data.polygons.add(len(m[3]))
for idx, l in enumerate(m[3]):
data.polygons[idx].loop_start = l[0]
data.polygons[idx].loop_total = l[1]
while data.validate(verbose=True):
pass
def test_builtins():
for x, func in enumerate(BUILTINS):
for y in range(BUILTINS_NBR):
getattr(bpy.ops.mesh, func)(location=(x * 2.5, y * 2.5, 0))
data = bpy.context.active_object.data
try:
for n in range(BUILTINS_NBRCHANGES):
rnd = random.randint(1, 3)
if rnd == 1:
# Make fun with some edge.
e = random.randrange(0, len(data.edges))
data.edges[e].vertices[random.randint(0, 1)] = \
random.randrange(0, len(data.vertices) * 2)
elif rnd == 2:
# Make fun with some loop.
l = random.randrange(0, len(data.loops))
if random.randint(0, 1):
data.loops[l].vertex_index = \
random.randrange(0, len(data.vertices) * 2)
else:
data.loops[l].edge_index = \
random.randrange(0, len(data.edges) * 2)
elif rnd == 3:
# Make fun with some polygons.
p = random.randrange(0, len(data.polygons))
if random.randint(0, 1):
data.polygons[p].loop_start = \
random.randrange(0, len(data.loops))
else:
data.polygons[p].loop_total = \
random.randrange(0, 10)
except:
pass
while data.validate(verbose=True):
pass
def main():
test_builtins()
test_meshes()
if __name__ == "__main__":
# So a python error exits(1)
try:
main()
except:
import traceback
traceback.print_exc()
sys.exit(1)