blender/source/gameengine/Expressions
Campbell Barton d428ba1de8 PyAPI RNA/BGE
* all mathutils types now have optional callbacks
* PyRNA returns mathutils quat and euler types automatically when they have the rotation subtype.
* PyRNA, reuse the BPy_StructRNA PyObject rather name making a new one for each function returned.
* use more arithb.c functions for Mathutils quaternion type (less inline cruft).
* BGE Mathutils integration mostly finished- KX_PyMath now converts to Mathutils types rather then lists.
* make all mathutils types share the same header so they can share a number of functions - dealloc, getWrapped, getOwner.
2009-06-25 10:11:37 +00:00
..
BoolValue.cpp
BoolValue.h
CMakeLists.txt
ConstExpr.cpp
ConstExpr.h
EmptyValue.cpp
EmptyValue.h
ErrorValue.cpp
ErrorValue.h
EXP_C-Api.cpp
EXP_C-Api.h
Expression.cpp
Expression.h
FloatValue.cpp
FloatValue.h
IdentifierExpr.cpp
IdentifierExpr.h
IfExpr.cpp
IfExpr.h
InputParser.cpp
InputParser.h
IntValue.cpp
IntValue.h
KX_HashedPtr.cpp
KX_HashedPtr.h
KX_Python_dynamic.h
KX_Python_static.h
KX_Python.h
ListValue.cpp
ListValue.h
Makefile
Operator1Expr.cpp
Operator1Expr.h
Operator2Expr.cpp
Operator2Expr.h
PyObjectPlus.cpp
PyObjectPlus.h
SConscript
StringValue.cpp
StringValue.h
Value.cpp
Value.h
VectorValue.cpp
VectorValue.h
VoidValue.h