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Brecht Van Lommel d43682d51b Cycles: Subsurface Scattering
New features:

* Bump mapping now works with SSS
* Texture Blur factor for SSS, see the documentation for details:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Subsurface_Scattering

Work in progress for feedback:

Initial implementation of the "BSSRDF Importance Sampling" paper, which uses
a different importance sampling method. It gives better quality results in
many ways, with the availability of both Cubic and Gaussian falloff functions,
but also tends to be more noisy when using the progressive integrator and does
not give great results with some geometry. It works quite well for the
non-progressive integrator and is often less noisy there.

This code may still change a lot, so unless you're testing it may be best to
stick to the Compatible falloff function.

Skin test render and file that takes advantage of the gaussian falloff:
http://www.pasteall.org/pic/show.php?id=57661
http://www.pasteall.org/pic/show.php?id=57662
http://www.pasteall.org/blend/23501
2013-08-18 14:15:57 +00:00
build_files Compilation error fix when using scons 2013-08-15 12:05:42 +00:00
doc BGE: Finally adding support for additive layer blending. 2013-08-14 23:31:49 +00:00
extern * Compile fix, so disabling libmw works again. 2013-08-16 12:43:37 +00:00
intern Cycles: Subsurface Scattering 2013-08-18 14:15:57 +00:00
release remove unused args from edgenet fill (since rewrite, but they weren't used before either) 2013-08-17 09:25:12 +00:00
source Cycles: Subsurface Scattering 2013-08-18 14:15:57 +00:00
CMakeLists.txt disable cycles when building without python, also use const for function args in more places. 2013-08-07 22:40:03 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Fix a mismatch in help message (check_spelling_osl obviously checks OLS, and check_spelling_c, C code! :P ) 2013-05-14 14:37:51 +00:00
SConstruct Scons and BuildBot changes for MSVC 2012 support. 2013-06-18 11:55:32 +00:00