blender/source/gameengine/SConscript
Brecht Van Lommel d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00

31 lines
984 B
Python

#!/usr/bin/python
Import ('env')
SConscript(['BlenderRoutines/SConscript',
'Converter/SConscript',
'Expressions/SConscript', #310
'GameLogic/SConscript',
'Ketsji/SConscript',
'Ketsji/KXNetwork/SConscript',
'Network/SConscript',
'Network/LoopBackNetwork/SConscript',
'Physics/common/SConscript',
'Physics/Dummy/SConscript',
'Rasterizer/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript',
'Physics/Bullet/SConscript',
'VideoTexture/SConscript'
])
if env['WITH_BF_SOLID']:
SConscript(['Physics/Sumo/SConscript'])
if env['WITH_BF_PLAYER']:
SConscript(['GamePlayer/SConscript'])
#if user_options_dict['USE_PHYSICS'] == 'solid':
# SConscript(['Physics/Sumo/SConscript'])
#elif user_options_dict['USE_PHYSICS'] == 'ode':
# SConscript(['Physics/BlOde/SConscript'])