forked from bartvdbraak/blender
b9ce231060
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License
|
|
*/
|
|
|
|
#ifndef __BACKGROUND_H__
|
|
#define __BACKGROUND_H__
|
|
|
|
#include "util_types.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
class Device;
|
|
class DeviceScene;
|
|
class Scene;
|
|
|
|
class Background {
|
|
public:
|
|
float ao_factor;
|
|
float ao_distance;
|
|
|
|
bool use;
|
|
|
|
uint visibility;
|
|
uint shader;
|
|
|
|
bool transparent;
|
|
bool need_update;
|
|
|
|
Background();
|
|
~Background();
|
|
|
|
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
|
|
void device_free(Device *device, DeviceScene *dscene);
|
|
|
|
bool modified(const Background& background);
|
|
void tag_update(Scene *scene);
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __BACKGROUND_H__ */
|
|
|