forked from bartvdbraak/blender
f09d605410
- Some big refresh issues with softbody & cloth point cache usage should now be fixed. - Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles). - Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene. - Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles. - "Calculate to current frame" in cache buttons baked instead of the intended function. - Boids particle data is now a bit better organized. |
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datafiles | ||
freedesktop | ||
io | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
text | ||
ui | ||
windows | ||
getversion.py | ||
Makefile | ||
VERSION |