blender/source/gameengine/Ketsji/KX_GameActuator.cpp
Campbell Barton d573e9c539 BGE Python api
Added the method into the PyType so python knows about the methods (its supposed to work this way).
This means in the future the api can use PyType_Ready() to store the methods in the types dictionary.
Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.
2009-04-03 04:12:20 +00:00

303 lines
7.2 KiB
C++

/**
* global game stuff
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "SCA_IActuator.h"
#include "KX_GameActuator.h"
//#include <iostream>
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h"
#include "KX_PythonInit.h" /* for config load/saving */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
int mode,
const STR_String& filename,
const STR_String& loadinganimationname,
KX_Scene* scene,
KX_KetsjiEngine* ketsjiengine,
PyTypeObject* T)
: SCA_IActuator(gameobj, T)
{
m_mode = mode;
m_filename = filename;
m_loadinganimationname = loadinganimationname;
m_scene = scene;
m_ketsjiengine = ketsjiengine;
} /* End of constructor */
KX_GameActuator::~KX_GameActuator()
{
// there's nothing to be done here, really....
} /* end of destructor */
CValue* KX_GameActuator::GetReplica()
{
KX_GameActuator* replica = new KX_GameActuator(*this);
replica->ProcessReplica();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
}
bool KX_GameActuator::Update()
{
// bool result = false; /*unused*/
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent)
return false; // do nothing on negative events
switch (m_mode)
{
case KX_GAME_LOAD:
case KX_GAME_START:
{
if (m_ketsjiengine)
{
STR_String exitstring = "start other game";
m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
m_ketsjiengine->SetNameNextGame(m_filename);
m_scene->AddDebugProperty((this)->GetParent(), exitstring);
}
break;
}
case KX_GAME_RESTART:
{
if (m_ketsjiengine)
{
STR_String exitstring = "restarting game";
m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
m_ketsjiengine->SetNameNextGame(m_filename);
m_scene->AddDebugProperty((this)->GetParent(), exitstring);
}
break;
}
case KX_GAME_QUIT:
{
if (m_ketsjiengine)
{
STR_String exitstring = "quiting game";
m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
m_scene->AddDebugProperty((this)->GetParent(), exitstring);
}
break;
}
case KX_GAME_SAVECFG:
{
if (m_ketsjiengine)
{
char mashal_path[512];
char *marshal_buffer = NULL;
unsigned int marshal_length;
FILE *fp = NULL;
pathGamePythonConfig(mashal_path);
marshal_length = saveGamePythonConfig(&marshal_buffer);
if (marshal_length && marshal_buffer) {
fp = fopen(mashal_path, "wb");
if (fp) {
if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length) {
printf("Warning: could not write marshal data\n");
}
fclose(fp);
} else {
printf("Warning: could not open marshal file\n");
}
} else {
printf("Warning: could not create marshal buffer\n");
}
}
break;
}
case KX_GAME_LOADCFG:
{
if (m_ketsjiengine)
{
char mashal_path[512];
char *marshal_buffer;
int marshal_length;
FILE *fp = NULL;
int result;
pathGamePythonConfig(mashal_path);
fp = fopen(mashal_path, "rb");
if (fp) {
// obtain file size:
fseek (fp , 0 , SEEK_END);
marshal_length = ftell(fp);
rewind(fp);
marshal_buffer = (char*) malloc (sizeof(char)*marshal_length);
result = fread (marshal_buffer, 1, marshal_length, fp);
if (result == marshal_length) {
loadGamePythonConfig(marshal_buffer, marshal_length);
} else {
printf("warning: could not read all of '%s'\n", mashal_path);
}
free(marshal_buffer);
fclose(fp);
} else {
printf("warning: could not open '%s'\n", mashal_path);
}
}
break;
}
default:
; /* do nothing? this is an internal error !!! */
}
return false;
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject KX_GameActuator::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"KX_GameActuator",
sizeof(KX_GameActuator),
0,
PyDestructor,
0,
__getattr,
__setattr,
0,
__repr,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject KX_GameActuator::Parents[] =
{
&KX_GameActuator::Type,
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_GameActuator::Methods[] =
{
// Deprecated ----->
{"getFile", (PyCFunction) KX_GameActuator::sPyGetFile, METH_VARARGS, (PY_METHODCHAR)GetFile_doc},
{"setFile", (PyCFunction) KX_GameActuator::sPySetFile, METH_VARARGS, (PY_METHODCHAR)SetFile_doc},
// <-----
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_GameActuator::Attributes[] = {
KX_PYATTRIBUTE_STRING_RW("file",0,100,false,KX_GameActuator,m_filename),
{ NULL } //Sentinel
};
PyObject*
KX_GameActuator::_getattr(const char *attr)
{
PyObject* object = _getattr_self(Attributes, this, attr);
if (object != NULL)
return object;
_getattr_up(SCA_IActuator);
}
int KX_GameActuator::_setattr(const char *attr, PyObject *value)
{
int ret = _setattr_self(Attributes, this, attr, value);
if (ret >= 0)
return ret;
return SCA_IActuator::_setattr(attr, value);
}
// Deprecated ----->
/* getFile */
const char KX_GameActuator::GetFile_doc[] =
"getFile()\n"
"get the name of the file to start.\n";
PyObject* KX_GameActuator::PyGetFile(PyObject* self, PyObject* args, PyObject* kwds)
{
ShowDeprecationWarning("getFile()", "the file property");
return PyString_FromString(m_filename);
}
/* setFile */
const char KX_GameActuator::SetFile_doc[] =
"setFile(name)\n"
"set the name of the file to start.\n";
PyObject* KX_GameActuator::PySetFile(PyObject* self, PyObject* args, PyObject* kwds)
{
char* new_file;
ShowDeprecationWarning("setFile()", "the file property");
if (!PyArg_ParseTuple(args, "s", &new_file))
{
return NULL;
}
m_filename = STR_String(new_file);
Py_RETURN_NONE;
}
// <-----