forked from bartvdbraak/blender
50bce31dbb
- mesh.add_geometry(v, e, f) --> mesh.vertices.add(tot), mesh.edges.add(tot), mesh.faces.add(tot) - mesh.add_material(mat) --> mesh.materials.link(mat) changed material.link so it always adds a material even if it exists in the list, this behavior is good for users but not scripts since it can mess up indicies (some formats may have the same material set twice).
150 lines
4.8 KiB
Python
150 lines
4.8 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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import mathutils
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from math import cos, sin, pi
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def add_torus(major_rad, minor_rad, major_seg, minor_seg):
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Vector = mathutils.Vector
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Quaternion = mathutils.Quaternion
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PI_2 = pi * 2
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z_axis = (0, 0, 1)
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verts = []
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faces = []
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i1 = 0
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tot_verts = major_seg * minor_seg
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for major_index in range(major_seg):
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quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
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for minor_index in range(minor_seg):
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angle = 2 * pi * minor_index / minor_seg
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vec = Vector((major_rad + (cos(angle) * minor_rad), 0.0,
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(sin(angle) * minor_rad))) * quat
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verts.extend(vec[:])
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if minor_index + 1 == minor_seg:
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i2 = (major_index) * minor_seg
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i3 = i1 + minor_seg
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i4 = i2 + minor_seg
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else:
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i2 = i1 + 1
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i3 = i1 + minor_seg
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i4 = i3 + 1
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if i2 >= tot_verts:
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i2 = i2 - tot_verts
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if i3 >= tot_verts:
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i3 = i3 - tot_verts
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if i4 >= tot_verts:
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i4 = i4 - tot_verts
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# stupid eekadoodle
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if i2:
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faces.extend([i1, i3, i4, i2])
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else:
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faces.extend([i2, i1, i3, i4])
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i1 += 1
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return verts, faces
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from bpy.props import *
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class AddTorus(bpy.types.Operator):
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'''Add a torus mesh'''
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bl_idname = "mesh.primitive_torus_add"
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bl_label = "Add Torus"
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bl_options = {'REGISTER', 'UNDO'}
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major_radius = FloatProperty(name="Major Radius",
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description="Radius from the origin to the center of the cross sections",
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default=1.0, min=0.01, max=100.0)
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minor_radius = FloatProperty(name="Minor Radius",
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description="Radius of the torus' cross section",
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default=0.25, min=0.01, max=100.0)
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major_segments = IntProperty(name="Major Segments",
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description="Number of segments for the main ring of the torus",
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default=48, min=3, max=256)
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minor_segments = IntProperty(name="Minor Segments",
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description="Number of segments for the minor ring of the torus",
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default=12, min=3, max=256)
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use_abso = BoolProperty(name="Use Int+Ext Controls",
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description="Use the Int / Ext controls for torus dimensions",
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default=False)
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abso_major_rad = FloatProperty(name="Exterior Radius",
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description="Total Exterior Radius of the torus",
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default=1.0, min=0.01, max=100.0)
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abso_minor_rad = FloatProperty(name="Inside Radius",
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description="Total Interior Radius of the torus",
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default=0.5, min=0.01, max=100.0)
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# generic transform props
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location = FloatVectorProperty(name="Location")
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rotation = FloatVectorProperty(name="Rotation")
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def execute(self, context):
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props = self.properties
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if props.use_abso == True:
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extra_helper = (props.abso_major_rad - props.abso_minor_rad) * 0.5
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props.major_radius = props.abso_minor_rad + extra_helper
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props.minor_radius = extra_helper
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verts_loc, faces = add_torus(props.major_radius,
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props.minor_radius,
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props.major_segments,
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props.minor_segments)
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mesh = bpy.data.meshes.new("Torus")
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mesh.vertices.add(len(verts_loc) // 3)
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mesh.faces.add(len(faces) // 4)
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mesh.vertices.foreach_set("co", verts_loc)
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mesh.faces.foreach_set("vertices_raw", faces)
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mesh.update()
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import add_object_utils
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add_object_utils.add_object_data(context, mesh, operator=self)
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return {'FINISHED'}
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def menu_func(self, context):
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self.layout.operator(AddTorus.bl_idname, text="Torus", icon='MESH_DONUT')
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def register():
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bpy.types.INFO_MT_mesh_add.append(menu_func)
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def unregister():
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bpy.types.INFO_MT_mesh_add.remove(menu_func)
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if __name__ == "__main__":
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register()
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