blender/source/gameengine/GameLogic/SCA_IController.h
Benoit Bolsee 9a40f4d2a6 BGE: bookmark option on controller to make them run before all other controllers.
A new bookmark button is available on the controller UI. 
When set, the controller is guaranteed to execute before all
other non-bookmarked controllers, provided it is scheduled 
for execution. 

This is useful for initialization scripts that run once at startup or
scripts that must set some prerequisite for the other controllers at
the start of each logic frame.

This feature is also available at python level with the "bookmark"
attribute. It can be changed during the game.

Note that if several script are bookmarked, their relative order of 
execution is not guaranteed. Make sure they don't depend on each other.
2009-05-17 21:50:31 +00:00

119 lines
3.4 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_ICONTROLLER
#define __KX_ICONTROLLER
#include "SCA_ILogicBrick.h"
#include "PyObjectPlus.h"
/*
* Use of SG_DList element: none
* Use of SG_QList element: build ordered list of activated controller on the owner object
* Head: SCA_IObject::m_activeControllers
*/
class SCA_IController : public SCA_ILogicBrick
{
Py_Header;
protected:
std::vector<class SCA_ISensor*> m_linkedsensors;
std::vector<class SCA_IActuator*> m_linkedactuators;
unsigned int m_statemask;
bool m_justActivated;
bool m_bookmark;
public:
SCA_IController(SCA_IObject* gameobj,PyTypeObject* T);
virtual ~SCA_IController();
virtual void Trigger(class SCA_LogicManager* logicmgr)=0;
void LinkToSensor(SCA_ISensor* sensor);
void LinkToActuator(SCA_IActuator*);
std::vector<class SCA_ISensor*>& GetLinkedSensors();
std::vector<class SCA_IActuator*>& GetLinkedActuators();
void ReserveActuator(int num)
{
m_linkedactuators.reserve(num);
}
void UnlinkAllSensors();
void UnlinkAllActuators();
void UnlinkActuator(class SCA_IActuator* actua);
void UnlinkSensor(class SCA_ISensor* sensor);
void SetState(unsigned int state) { m_statemask = state; }
void ApplyState(unsigned int state);
void Deactivate()
{
// the controller can only be part of a sensor m_newControllers list
Delink();
}
bool IsJustActivated()
{
return m_justActivated;
}
void ClrJustActivated()
{
m_justActivated = false;
}
void SetBookmark(bool bookmark)
{
m_bookmark = bookmark;
}
void Activate(SG_DList& head)
{
if (QEmpty())
{
if (m_bookmark)
{
m_gameobj->m_activeBookmarkedControllers.QAddBack(this);
head.AddFront(&m_gameobj->m_activeBookmarkedControllers);
}
else
{
InsertActiveQList(m_gameobj->m_activeControllers);
head.AddBack(&m_gameobj->m_activeControllers);
}
}
}
virtual PyObject* py_getattro(PyObject *attr);
virtual PyObject* py_getattro_dict();
virtual int py_setattro(PyObject *attr, PyObject *value);
KX_PYMETHOD_NOARGS(SCA_IController,GetSensors);
KX_PYMETHOD_NOARGS(SCA_IController,GetActuators);
KX_PYMETHOD_O(SCA_IController,GetSensor);
KX_PYMETHOD_O(SCA_IController,GetActuator);
KX_PYMETHOD_NOARGS(SCA_IController,GetState);
static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
};
#endif