blender/source/gameengine/GameLogic/SCA_RandomSensor.h
Benoit Bolsee 5441323dca BGE: fix memleaks.
SCA_RandomActuator: The random generator was shared between replicas and not deleted. Added ref counting between replicas to allow deletion at the end.
KX_Camera: The scenegraph node was not deleted for temporary cameras (ImageMirror and shadow), causing 500 bytes leak per frame and per shadow light.
KX_GameActuator: Global dictionary buffer was not deleted after saving.
KX_MotionState: The motion state for compound child was not deleted
KX_ReplaceMeshActuator: The mesh was unnecessarily converted for each actuator and not deleted, causing large memleak.

After these fix, YoFrankie runs without memleak.
2009-05-23 14:46:43 +00:00

82 lines
2.6 KiB
C++

/**
* Generate random pulses
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_RANDOMSENSOR
#define __KX_RANDOMSENSOR
#include "SCA_ISensor.h"
#include "BoolValue.h"
#include "SCA_RandomNumberGenerator.h"
class SCA_RandomSensor : public SCA_ISensor
{
Py_Header;
unsigned int m_currentDraw;
int m_iteration;
int m_interval;
SCA_RandomNumberGenerator *m_basegenerator;
bool m_lastdraw;
public:
SCA_RandomSensor(class SCA_EventManager* rndmgr,
SCA_IObject* gameobj,
int startseed,
PyTypeObject* T=&Type);
virtual ~SCA_RandomSensor();
virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual bool Evaluate();
virtual bool IsPositiveTrigger();
virtual void Init();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* py_getattro(PyObject *attr);
virtual PyObject* py_getattro_dict();
virtual int py_setattro(PyObject *attr, PyObject *value);
/* 1. setSeed */
KX_PYMETHOD_DOC_VARARGS(SCA_RandomSensor,SetSeed);
/* 2. getSeed */
KX_PYMETHOD_DOC_NOARGS(SCA_RandomSensor,GetSeed);
/* 3. getLastDraw */
KX_PYMETHOD_DOC_NOARGS(SCA_RandomSensor,GetLastDraw);
static PyObject* pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
};
#endif //__KX_RANDOMSENSOR