blender/source/gameengine/GamePlayer/common
Brecht Van Lommel e29c9bc4da Fix for bug #18900: game engine lights in non-glsl mode did move
anymore, missing matrix update. Also move some code to KX_LightObject
to avoid duplication with player.
2009-06-09 13:51:32 +00:00
..
unix patch #8583: Add support for gcc on irix 2008-11-24 14:15:05 +00:00
windows This is patch [#18408] Build issues with make on Cygwin hosted MinGW (2.48.1) 2009-04-15 16:23:13 +00:00
bmfont.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
GPC_Canvas.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_Canvas.h BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
GPC_Engine.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_Engine.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_KeyboardDevice.cpp BGE Bugfix 2009-04-09 22:15:26 +00:00
GPC_KeyboardDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_MouseDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_MouseDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_PolygonMaterial.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
GPC_PolygonMaterial.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_RawImage.cpp [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
GPC_RawImage.h [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
GPC_RawLoadDotBlendArray.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_RawLoadDotBlendArray.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_RawLogoArrays.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_RawLogoArrays.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_RenderTools.cpp Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
GPC_RenderTools.h Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
GPC_System.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPC_System.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
load.blend some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox. 2006-07-06 07:58:07 +00:00
logo_blender3d.raw Initial revision 2002-10-12 11:37:38 +00:00
logo_blender.raw Initial revision 2002-10-12 11:37:38 +00:00
logo_nan.raw Initial revision 2002-10-12 11:37:38 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00