forked from bartvdbraak/blender
dd918da8de
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh. like calling gameOb.reinstancePhysicsMesh() from python.
94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
//
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// Add object to the game world on action of this actuator
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//
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// $Id$
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//
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// ***** BEGIN GPL LICENSE BLOCK *****
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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// All rights reserved.
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//
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// The Original Code is: all of this file.
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//
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// Contributor(s): none yet.
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//
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// ***** END GPL LICENSE BLOCK *****
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//
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// Previously existed as:
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// \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.h
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// Please look here for revision history.
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//
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#ifndef __KX_SCA_REPLACEMESHACTUATOR
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#define __KX_SCA_REPLACEMESHACTUATOR
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#include "SCA_IActuator.h"
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#include "SCA_PropertyActuator.h"
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#include "SCA_LogicManager.h"
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#include "SCA_IScene.h"
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#include "RAS_MeshObject.h"
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class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
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{
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Py_Header;
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// mesh reference (mesh to replace)
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RAS_MeshObject* m_mesh;
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SCA_IScene* m_scene;
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bool m_use_phys;
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bool m_use_gfx;
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public:
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KX_SCA_ReplaceMeshActuator(
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SCA_IObject* gameobj,
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RAS_MeshObject *mesh,
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SCA_IScene* scene,
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bool use_gfx,
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bool use_phys,
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PyTypeObject* T=&Type
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);
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~KX_SCA_ReplaceMeshActuator(
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);
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CValue*
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GetReplica(
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);
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virtual bool
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Update();
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void InstantReplaceMesh();
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virtual PyObject* py_getattro(PyObject *attr);
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virtual PyObject* py_getattro_dict();
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virtual int py_setattro(PyObject *attr, PyObject* value);
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static PyObject* pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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/* 1. setMesh */
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KX_PYMETHOD_DOC_O(KX_SCA_ReplaceMeshActuator,SetMesh);
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KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,getMesh);
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KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,instantReplaceMesh);
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};
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#endif
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