.. |
properties_animviz.py
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patch [#25809] Auto-Registration as utility function.
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2011-02-10 23:48:22 +00:00 |
properties_data_armature.py
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2.5 Armature Panel UI Script:
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2011-03-04 19:57:05 +00:00 |
properties_data_bone.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_data_camera.py
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2.5 UI Interface Scripts:
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2011-02-16 20:29:23 +00:00 |
properties_data_curve.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_data_empty.py
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2.5 UI Scripts:
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2011-02-26 16:04:14 +00:00 |
properties_data_lamp.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_data_lattice.py
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2.5 UI Scripts:
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2011-02-26 16:04:14 +00:00 |
properties_data_mesh.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_data_metaball.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_data_modifier.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_game.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_material.py
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Bugfix & Feature fix: Only Shadow Material options
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2011-03-08 16:08:43 +00:00 |
properties_object_constraint.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_object.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_particle.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_physics_cloth.py
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patch [#25809] Auto-Registration as utility function.
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2011-02-10 23:48:22 +00:00 |
properties_physics_common.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_physics_field.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_physics_fluid.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_physics_smoke.py
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2.5 UI Scripts:
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2011-02-26 16:04:14 +00:00 |
properties_physics_softbody.py
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patch [#25809] Auto-Registration as utility function.
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2011-02-10 23:48:22 +00:00 |
properties_render.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_scene.py
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replace import *'s with named imports (using * is convenient for some scripts but considered bad practice by python devs)
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2011-02-27 15:25:24 +00:00 |
properties_texture.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
properties_world.py
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patch [#25809] Auto-Registration as utility function.
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2011-02-10 23:48:22 +00:00 |
space_console.py
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2.5 UI scripts:
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2011-02-28 14:25:40 +00:00 |
space_dopesheet.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
space_filebrowser.py
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patch [#25809] Auto-Registration as utility function.
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2011-02-10 23:48:22 +00:00 |
space_graph.py
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Graph Editor part of the changes in the previous commit...
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2011-02-14 02:50:52 +00:00 |
space_image.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
space_info.py
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2.5 UI scripts:
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2011-02-28 14:25:40 +00:00 |
space_logic.py
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pep8 cleanup and remove unused vars/imports
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2011-02-17 04:35:41 +00:00 |
space_nla.py
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bugfix [#26094] Going to Bone Roll menu brings up python error
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2011-02-16 02:25:03 +00:00 |
space_node.py
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2.5 UI scripts:
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2011-02-28 14:25:40 +00:00 |
space_outliner.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
space_sequencer.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
space_text.py
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Another small text space usability: option to show right margin (aka print marign)
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2011-02-18 13:57:54 +00:00 |
space_time.py
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2.5 UI scripts:
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2011-02-28 14:25:40 +00:00 |
space_userpref_keymap.py
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Fix keymap operator polling functions to be a bit safer.
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2011-03-07 23:53:08 +00:00 |
space_userpref.py
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use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
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2011-03-07 13:23:45 +00:00 |
space_view3d_toolbar.py
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also enable edge-seam unwrapping when running the mark_seam operator.
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2011-03-10 06:06:55 +00:00 |
space_view3d.py
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revert r35438, Martin doesn't like having this option tacked on.
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2011-03-10 00:38:23 +00:00 |