blender/release/scripts/ui
2011-03-10 06:06:55 +00:00
..
properties_animviz.py patch [#25809] Auto-Registration as utility function. 2011-02-10 23:48:22 +00:00
properties_data_armature.py 2.5 Armature Panel UI Script: 2011-03-04 19:57:05 +00:00
properties_data_bone.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_data_camera.py 2.5 UI Interface Scripts: 2011-02-16 20:29:23 +00:00
properties_data_curve.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_data_empty.py 2.5 UI Scripts: 2011-02-26 16:04:14 +00:00
properties_data_lamp.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_data_lattice.py 2.5 UI Scripts: 2011-02-26 16:04:14 +00:00
properties_data_mesh.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_data_metaball.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_data_modifier.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_game.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_material.py Bugfix & Feature fix: Only Shadow Material options 2011-03-08 16:08:43 +00:00
properties_object_constraint.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_object.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_particle.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_physics_cloth.py patch [#25809] Auto-Registration as utility function. 2011-02-10 23:48:22 +00:00
properties_physics_common.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_physics_field.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_physics_fluid.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_physics_smoke.py 2.5 UI Scripts: 2011-02-26 16:04:14 +00:00
properties_physics_softbody.py patch [#25809] Auto-Registration as utility function. 2011-02-10 23:48:22 +00:00
properties_render.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_scene.py replace import *'s with named imports (using * is convenient for some scripts but considered bad practice by python devs) 2011-02-27 15:25:24 +00:00
properties_texture.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_world.py patch [#25809] Auto-Registration as utility function. 2011-02-10 23:48:22 +00:00
space_console.py 2.5 UI scripts: 2011-02-28 14:25:40 +00:00
space_dopesheet.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
space_filebrowser.py patch [#25809] Auto-Registration as utility function. 2011-02-10 23:48:22 +00:00
space_graph.py Graph Editor part of the changes in the previous commit... 2011-02-14 02:50:52 +00:00
space_image.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
space_info.py 2.5 UI scripts: 2011-02-28 14:25:40 +00:00
space_logic.py pep8 cleanup and remove unused vars/imports 2011-02-17 04:35:41 +00:00
space_nla.py bugfix [#26094] Going to Bone Roll menu brings up python error 2011-02-16 02:25:03 +00:00
space_node.py 2.5 UI scripts: 2011-02-28 14:25:40 +00:00
space_outliner.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
space_sequencer.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
space_text.py Another small text space usability: option to show right margin (aka print marign) 2011-02-18 13:57:54 +00:00
space_time.py 2.5 UI scripts: 2011-02-28 14:25:40 +00:00
space_userpref_keymap.py Fix keymap operator polling functions to be a bit safer. 2011-03-07 23:53:08 +00:00
space_userpref.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
space_view3d_toolbar.py also enable edge-seam unwrapping when running the mark_seam operator. 2011-03-10 06:06:55 +00:00
space_view3d.py revert r35438, Martin doesn't like having this option tacked on. 2011-03-10 00:38:23 +00:00