forked from bartvdbraak/blender
17021171f1
This patch creates an interface for selection mechanisms in opengl. This makes it possible to switch between occlusion query based or select rendermode based selection transparently. This is really useful on graphics drivers that do not accelerate the select rendermode path (some ATI cards are notorious for this, and the new path is used by default there), since occlusion queries are always hardware accelerated due to their use in games. The option can be found under system - selection. Auto just enables occlusion queries for ATI users while the rest of the options enforce one of the two methods always. There is just one known change, previous code enforced nearest bone to always get selected, even when mouse selecting near the same position, I couldn't replicate the behaviour though. patch by me with edits and review by Campbell. Thanks! |
||
---|---|---|
.. | ||
config | ||
example_scripts | ||
Modules | ||
buildinfo.cmake | ||
clang_array_check.py | ||
cmake_consistency_check_config.py | ||
cmake_consistency_check.py | ||
cmake_netbeans_project.py | ||
cmake_qtcreator_project.py | ||
cmake_static_check_clang_array.py | ||
cmake_static_check_cppcheck.py | ||
cmake_static_check_smatch.py | ||
cmake_static_check_sparse.py | ||
cmake_static_check_splint.py | ||
macros.cmake | ||
packaging.cmake | ||
project_info.py | ||
project_source_info.py | ||
RpmBuild.cmake |