forked from bartvdbraak/blender
7095f47665
also remove empty class parenthesis
169 lines
5.2 KiB
Python
169 lines
5.2 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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class NodeCategory:
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@classmethod
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def poll(cls, context):
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return True
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def __init__(self, identifier, name, description="", items=None):
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self.identifier = identifier
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self.name = name
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self.description = description
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if items is None:
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self.items = lambda context: []
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elif callable(items):
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self.items = items
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else:
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def items_gen(context):
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for item in items:
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if item.poll is None or item.poll(context):
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yield item
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self.items = items_gen
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class NodeItem:
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def __init__(self, nodetype, label=None, settings={}, poll=None):
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self.nodetype = nodetype
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self._label = label
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self.settings = settings
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self.poll = poll
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@property
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def label(self):
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if self._label:
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return self._label
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else:
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# if no custom label is defined, fall back to the node type UI name
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return getattr(bpy.types, self.nodetype).bl_rna.name
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# NB: is a staticmethod because called with an explicit self argument
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# NodeItemCustom sets this as a variable attribute in __init__
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@staticmethod
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def draw(self, layout, context):
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default_context = bpy.app.translations.contexts.default
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props = layout.operator("node.add_node", text=self.label, text_ctxt=default_context)
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props.type = self.nodetype
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props.use_transform = True
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for setting in self.settings.items():
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ops = props.settings.add()
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ops.name = setting[0]
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ops.value = setting[1]
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class NodeItemCustom:
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def __init__(self, poll=None, draw=None):
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self.poll = poll
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self.draw = draw
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_node_categories = {}
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def register_node_categories(identifier, cat_list):
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if identifier in _node_categories:
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raise KeyError("Node categories list '%s' already registered" % identifier)
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return
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# works as draw function for both menus and panels
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def draw_node_item(self, context):
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layout = self.layout
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col = layout.column()
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for item in self.category.items(context):
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item.draw(item, col, context)
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menu_types = []
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panel_types = []
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for cat in cat_list:
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menu_type = type("NODE_MT_category_" + cat.identifier, (bpy.types.Menu,), {
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"bl_space_type": 'NODE_EDITOR',
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"bl_label": cat.name,
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"category": cat,
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"poll": cat.poll,
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"draw": draw_node_item,
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})
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panel_type = type("NODE_PT_category_" + cat.identifier, (bpy.types.Panel,), {
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"bl_space_type": 'NODE_EDITOR',
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"bl_region_type": 'TOOLS',
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"bl_label": cat.name,
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"bl_category": cat.name,
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"category": cat,
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"poll": cat.poll,
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"draw": draw_node_item,
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})
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menu_types.append(menu_type)
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panel_types.append(panel_type)
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bpy.utils.register_class(menu_type)
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bpy.utils.register_class(panel_type)
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def draw_add_menu(self, context):
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layout = self.layout
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for cat in cat_list:
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if cat.poll(context):
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layout.menu("NODE_MT_category_%s" % cat.identifier)
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bpy.types.NODE_MT_add.append(draw_add_menu)
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# stores: (categories list, menu draw function, submenu types, panel types)
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_node_categories[identifier] = (cat_list, draw_add_menu, menu_types, panel_types)
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def node_categories_iter(context):
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for cat_type in _node_categories.values():
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for cat in cat_type[0]:
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if cat.poll and cat.poll(context):
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yield cat
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def node_items_iter(context):
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for cat in node_categories_iter(context):
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for item in cat.items(context):
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yield item
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def unregister_node_cat_types(cats):
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bpy.types.NODE_MT_add.remove(cats[1])
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for mt in cats[2]:
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bpy.utils.unregister_class(mt)
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for pt in cats[3]:
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bpy.utils.unregister_class(pt)
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def unregister_node_categories(identifier=None):
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# unregister existing UI classes
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if identifier:
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cat_types = _node_categories.get(identifier, None)
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if cat_types:
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unregister_node_cat_types(cat_types)
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del _node_categories[identifier]
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else:
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for cat_types in _node_categories.values():
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unregister_node_cat_types(cat_types)
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_node_categories.clear()
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