blender/release/scripts/modules/sys_info.py
Sybren A. Stüvel 6920735cff Include SDL information in system info text.
Adds bpy.app.sdl to expose SDL version information.

When SDL is not available on a Linux system, certain Blender features
are silently disabled (like joystick support in the BGE). This change
is the first step towards making it more obvious why something isn't
working.

SDL information is exposed to Python via bpy.app.sdl, in the same way
as OCIO and OIIO information is exposed.

Generated system-info.txt contains SDL loading method (linked or
dynamically loaded by Blender) and SDL version number.

Reviewed by: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1112
2015-02-18 12:08:20 +01:00

214 lines
8.0 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# classes for extracting info from blenders internal classes
import bpy
import bgl
import sys
def cutPoint(text, length):
"""Returns position of the last space found before 'length' chars"""
l = length
c = text[l]
while c != ' ':
l -= 1
if l == 0:
return length # no space found
c = text[l]
return l
def textWrap(text, length=70):
lines = []
while len(text) > 70:
cpt = cutPoint(text, length)
line, text = text[:cpt], text[cpt + 1:]
lines.append(line)
lines.append(text)
return lines
def write_sysinfo(op):
output_filename = "system-info.txt"
output = bpy.data.texts.get(output_filename)
if output:
output.clear()
else:
output = bpy.data.texts.new(name=output_filename)
header = "= Blender %s System Information =\n" % bpy.app.version_string
lilies = "%s\n\n" % (len(header) * "=")
firstlilies = "%s\n" % (len(header) * "=")
output.write(firstlilies)
output.write(header)
output.write(lilies)
# build info
output.write("\nBlender:\n")
output.write(lilies)
if bpy.app.build_branch and bpy.app.build_branch != "Unknown":
output.write("version %s, branch %r, commit date %r %r, hash %r, %r\n" %
(bpy.app.version_string,
bpy.app.build_branch,
bpy.app.build_commit_date,
bpy.app.build_commit_time,
bpy.app.build_hash,
bpy.app.build_type))
else:
output.write("version %s, revision %r. %r\n" %
(bpy.app.version_string,
bpy.app.build_change,
bpy.app.build_type))
output.write("build date: %r, %r\n" % (bpy.app.build_date, bpy.app.build_time))
output.write("platform: %r\n" % (bpy.app.build_platform))
output.write("binary path: %r\n" % (bpy.app.binary_path))
output.write("build cflags: %r\n" % (bpy.app.build_cflags))
output.write("build cxxflags: %r\n" % (bpy.app.build_cxxflags))
output.write("build linkflags: %r\n" % (bpy.app.build_linkflags))
output.write("build system: %r\n" % (bpy.app.build_system))
# python info
output.write("\nPython:\n")
output.write(lilies)
output.write("version: %s\n" % (sys.version))
output.write("paths:\n")
for p in sys.path:
output.write("\t%r\n" % (p))
output.write("\nDirectories:\n")
output.write(lilies)
output.write("scripts: %r\n" % (bpy.utils.script_paths()))
output.write("user scripts: %r\n" % (bpy.utils.script_path_user()))
output.write("pref scripts: %r\n" % (bpy.utils.script_path_pref()))
output.write("datafiles: %r\n" % (bpy.utils.user_resource('DATAFILES')))
output.write("config: %r\n" % (bpy.utils.user_resource('CONFIG')))
output.write("scripts : %r\n" % (bpy.utils.user_resource('SCRIPTS')))
output.write("autosave: %r\n" % (bpy.utils.user_resource('AUTOSAVE')))
output.write("tempdir: %r\n" % (bpy.app.tempdir))
output.write("\nFFmpeg:\n")
output.write(lilies)
ffmpeg = bpy.app.ffmpeg
if ffmpeg.supported:
for lib in ("avcodec", "avdevice", "avformat", "avutil", "swscale"):
output.write("%r:%r%r\n" % (lib, " " * (10 - len(lib)),
getattr(ffmpeg, lib + "_version_string")))
else:
output.write("Blender was built without FFmpeg support\n")
if bpy.app.build_options.sdl:
output.write("\nSDL\n")
output.write(lilies)
output.write("Version: %s\n" % bpy.app.sdl.version_string)
output.write("Loading method: ")
if bpy.app.build_options.sdl_dynload:
output.write("dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)\n")
else:
output.write("linked (WITH_SDL_DYNLOAD=OFF)\n")
if not bpy.app.sdl.available:
output.write("WARNING: Blender could not load SDL library\n")
output.write("\nOther Libraries:\n")
output.write(lilies)
ocio = bpy.app.ocio
output.write("OpenColorIO: ")
if ocio.supported:
if ocio.version_string == "fallback":
output.write("Blender was built with OpenColorIO, " +
"but it currently uses fallback color management.\n")
else:
output.write("%s\n" % (ocio.version_string))
else:
output.write("Blender was built without OpenColorIO support\n")
oiio = bpy.app.oiio
output.write("OpenImageIO: ")
if ocio.supported:
output.write("%s\n" % (oiio.version_string))
else:
output.write("Blender was built without OpenImageIO support\n")
output.write("OpenShadingLanguage: ")
if bpy.app.build_options.cycles:
if bpy.app.build_options.cycles_osl:
from _cycles import osl_version_string
output.write("%s\n" % (osl_version_string))
else:
output.write("Blender was built without OpenShadingLanguage support in Cycles\n")
else:
output.write("Blender was built without Cycles support\n")
if not bpy.app.build_options.sdl:
output.write("SDL: Blender was built without SDL support\n")
if bpy.app.background:
output.write("\nOpenGL: missing, background mode\n")
else:
output.write("\nOpenGL\n")
output.write(lilies)
version = bgl.glGetString(bgl.GL_RENDERER)
output.write("renderer:\t%r\n" % version)
output.write("vendor:\t\t%r\n" % (bgl.glGetString(bgl.GL_VENDOR)))
output.write("version:\t%r\n" % (bgl.glGetString(bgl.GL_VERSION)))
output.write("extensions:\n")
glext = bgl.glGetString(bgl.GL_EXTENSIONS)
glext = textWrap(glext, 70)
for l in glext:
output.write("\t\t%r\n" % (l))
output.write("\nImplementation Dependent OpenGL Limits:\n")
output.write(lilies)
limit = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_UNITS, limit)
output.write("Maximum Fixed Function Texture Units:\t%d\n" % limit[0])
output.write("\nGLSL:\n")
if version[0] > '1':
bgl.glGetIntegerv(bgl.GL_MAX_VARYING_FLOATS, limit)
output.write("Maximum Varying Floats:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_ATTRIBS, limit)
output.write("Maximum Vertex Attributes:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_UNIFORM_COMPONENTS, limit)
output.write("Maximum Vertex Uniform Components:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, limit)
output.write("Maximum Fragment Uniform Components:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Vertex Image Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Fragment Image Units:\t%d\n" % limit[0])
bgl.glGetIntegerv(bgl.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, limit)
output.write("Maximum Pipeline Image Units:\t%d\n" % limit[0])
if bpy.app.build_options.cycles:
import cycles
output.write("\nCycles\n")
output.write(lilies)
output.write(cycles.engine.system_info())
output.current_line_index = 0
op.report({'INFO'}, "System information generated in 'system-info.txt'")