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BL_ActionActuator.cpp
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fix memleak in BGE py api - action.channelNames
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2009-07-25 20:51:45 +00:00 |
BL_ActionActuator.h
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BGE PyAPI
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2009-06-17 09:42:04 +00:00 |
BL_ArmatureObject.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
BL_ArmatureObject.h
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BGE PyAPI
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2009-06-17 09:42:04 +00:00 |
BL_BlenderDataConversion.cpp
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fix for crash when a parent compound object didn't get a physics controller.
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2009-08-27 23:29:07 +00:00 |
BL_BlenderDataConversion.h
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remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's
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2009-07-31 09:05:13 +00:00 |
BL_DeformableGameObject.cpp
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BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
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2009-05-11 22:07:30 +00:00 |
BL_DeformableGameObject.h
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BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
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2009-05-11 22:07:30 +00:00 |
BL_MeshDeformer.cpp
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BGE [#18884] light in skinned object only work properly after running the action once.
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2009-06-04 21:24:41 +00:00 |
BL_MeshDeformer.h
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BGE Physics
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2009-07-25 22:57:29 +00:00 |
BL_ModifierDeformer.cpp
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_ModifierDeformer.h
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_ShapeActionActuator.cpp
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BGE Py API
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2009-05-19 07:16:40 +00:00 |
BL_ShapeActionActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
BL_ShapeDeformer.cpp
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_ShapeDeformer.h
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_SkinDeformer.cpp
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_SkinDeformer.h
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BGE bug #18762 fixed: softbody. An incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game. This was the case when the soft body had an armature or simply vertex groups.
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2009-05-19 06:48:36 +00:00 |
BL_SkinMeshObject.cpp
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remove some unused function args
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2009-07-30 21:42:29 +00:00 |
BL_SkinMeshObject.h
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remove some unused function args
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2009-07-30 21:42:29 +00:00 |
BlenderWorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BlenderWorldInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
CMakeLists.txt
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderScalarInterpolator.cpp
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Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
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2008-10-11 22:29:50 +00:00 |
KX_BlenderScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderSceneConverter.cpp
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fix for own bug added since 2.49a,
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2009-08-21 03:06:36 +00:00 |
KX_BlenderSceneConverter.h
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gameObject -> blenderObject mapping was being created but wasnt needed.
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2009-08-07 03:51:28 +00:00 |
KX_ConvertActuators.cpp
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remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's
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2009-07-31 09:05:13 +00:00 |
KX_ConvertActuators.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ConvertControllers.cpp
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BGE: bookmark option on controller to make them run before all other controllers.
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2009-05-17 21:50:31 +00:00 |
KX_ConvertControllers.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ConvertProperties.cpp
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print warnings when python attributes and methods conflict with game properties.
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2009-05-14 00:10:25 +00:00 |
KX_ConvertProperties.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertSensors.cpp
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Option for MouseFocus sensor. only used when 'Mouse over any' type is set.
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2009-08-23 06:17:59 +00:00 |
KX_ConvertSensors.h
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remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's
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2009-07-31 09:05:13 +00:00 |
KX_IpoConvert.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_IpoConvert.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
Makefile
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
SConscript
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |