forked from bartvdbraak/blender
8d084e8c8f
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
47 lines
621 B
CMake
47 lines
621 B
CMake
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set(INC
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.
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../kernel
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../kernel/svm
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../kernel/osl
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../util
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../render
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../../glew-mx
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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../../../extern/cuew/include
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../../../extern/clew/include
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)
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set(SRC
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device.cpp
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device_cpu.cpp
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device_cuda.cpp
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device_multi.cpp
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device_opencl.cpp
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device_task.cpp
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)
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if(WITH_CYCLES_NETWORK)
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list(APPEND SRC
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device_network.cpp
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)
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endif()
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set(SRC_HEADERS
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device.h
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device_memory.h
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device_intern.h
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device_network.h
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device_task.h
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)
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add_definitions(${GL_DEFINITIONS})
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_library(cycles_device ${SRC} ${SRC_HEADERS})
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