forked from bartvdbraak/blender
8d084e8c8f
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
93 lines
2.9 KiB
Python
93 lines
2.9 KiB
Python
#!/usr/bin/env python
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2012, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Bastien Montagne.
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#
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# ***** END GPL LICENSE BLOCK *****
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Import('env')
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sources = env.Glob('*.cpp')
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if env['OURPLATFORM'] in ['darwin']:
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# Cocoa code to read user locale on OSX
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sources.append('osx_user_locale.mm')
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incs = '.'
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defs = []
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if env['WITH_BF_INTERNATIONAL']:
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defs.append('WITH_INTERNATIONAL')
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incs += ' ' + env['BF_BOOST_INC']
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env.BlenderLib( 'bf_intern_locale', sources, Split(incs), defs, libtype=['intern','player'], priority=[10, 185])
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if env['WITH_BF_INTERNATIONAL']:
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import os
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from os.path import dirname
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def normpath(path):
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return os.path.abspath(os.path.normpath(path))
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# build directory
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source_dir = Dir('.').srcnode().path
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root_build_dir = normpath(env['BF_BUILDDIR'])
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root_source_dir = dirname(dirname(normpath(source_dir)))
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po_dir = os.path.join(root_source_dir, "release", "datafiles", "locale", "po")
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build_dir = os.path.join(root_build_dir, 'locale')
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if os.path.exists(po_dir):
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# create directory if needed
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if not os.path.exists(build_dir):
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os.makedirs(build_dir)
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msgfmt_tool = env.Clone()
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msgfmt_tool.Append(LINKFLAGS = env['PLATFORM_LINKFLAGS'])
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targetpath = root_build_dir + '/msgfmt'
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msgfmt_target = msgfmt_tool.Program(target = targetpath, source = ['msgfmt.cc'])
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locale = env.Clone()
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# dependencies
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dependencies = [msgfmt_target]
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# add command for each locale
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all_mo_files = []
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for f in os.listdir(po_dir):
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if not f.endswith(".po"):
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continue
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po_file = os.path.join(po_dir, f)
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mo_file = os.path.join(build_dir, os.path.splitext(f)[0] + ".mo")
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command = "\"%s\" \"%s\" \"%s\"" % (targetpath, po_file, mo_file)
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locale.Command(mo_file, po_file, command)
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locale.Depends(mo_file, dependencies)
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all_mo_files.append(mo_file)
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env.Depends("boost_locale_wrapper.cpp", all_mo_files)
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