blender/source/gameengine/GameLogic/SCA_ISensor.h
Jorge Bernal 8c98b1649d BGE: Fix for T42341 Sensor.frequency is badly named
"Frequency" parameter is renamed to "Skip" in the LogicBricks sensors as it represents skipped frames between pulses.

Naming something (frequency) the exact opposite of what it represents (period) was the worst choice.

Also, a new BGE python attribute 'skippedTicks' was introduced. 'frequency' attribute is maintained but deprecated.

Internally, freq variable is used yet at DNA_Sensor to maintain compability and to avoid do_versions.

Thanks to Sybren for the investigation.

{F162440}

Reviewers: campbellbarton, sybren, moguri, hg1

Reviewed By: sybren, hg1

Differential Revision: https://developer.blender.org/D1229
2015-04-16 06:39:33 +02:00

221 lines
5.8 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SCA_ISensor.h
* \ingroup gamelogic
* \brief Interface Class for all logic Sensors. Implements
* pulsemode and pulsefrequency, and event suppression.
*/
#ifndef __SCA_ISENSOR_H__
#define __SCA_ISENSOR_H__
#include "SCA_IController.h"
#include <vector>
/**
* Interface Class for all logic Sensors. Implements
* pulsemode,pulsefrequency
* Use of SG_DList element: link sensors to their respective event manager
* Head: SCA_EventManager::m_sensors
* Use of SG_QList element: not used
*/
class SCA_ISensor : public SCA_ILogicBrick
{
Py_Header
protected:
class SCA_EventManager* m_eventmgr;
/** Pulse positive pulses? */
bool m_pos_pulsemode;
/** Pulse negative pulses? */
bool m_neg_pulsemode;
/** Number of skipped ticks between two active pulses. */
int m_skipped_ticks;
/** Number of ticks since the last positive pulse. */
int m_pos_ticks;
/** Number of ticks since the last negative pulse. */
int m_neg_ticks;
/** invert the output signal*/
bool m_invert;
/** detect level instead of edge*/
bool m_level;
/** tap mode */
bool m_tap;
/** sensor has been reset */
bool m_reset;
/** Sensor must ignore updates? */
bool m_suspended;
/** number of connections to controller */
int m_links;
/** current sensor state */
bool m_state;
/** previous state (for tap option) */
bool m_prev_state;
std::vector<class SCA_IController*> m_linkedcontrollers;
public:
enum sensortype {
ST_NONE = 0,
ST_TOUCH,
ST_NEAR,
ST_RADAR,
// to be updated as needed
};
SCA_ISensor(SCA_IObject* gameobj,
class SCA_EventManager* eventmgr);
~SCA_ISensor();
virtual void ReParent(SCA_IObject* parent);
/** Because we want sensors to share some behavior, the Activate has */
/* an implementation on this level. It requires an evaluate on the lower */
/* level of individual sensors. Mapping the old activate()s is easy. */
/* The IsPosTrig() also has to change, to keep things consistent. */
void Activate(class SCA_LogicManager* logicmgr);
virtual bool Evaluate() = 0;
virtual bool IsPositiveTrigger();
virtual void Init();
virtual CValue* GetReplica()=0;
/** Set parameters for the pulsing behavior.
* \param posmode Trigger positive pulses?
* \param negmode Trigger negative pulses?
* \param freq Frequency to use when doing pulsing.
*/
void SetPulseMode(bool posmode,
bool negmode,
int skippedticks);
/** Set inversion of pulses on or off. */
void SetInvert(bool inv);
/** set the level detection on or off */
void SetLevel(bool lvl);
void SetTap(bool tap);
virtual void RegisterToManager();
virtual void UnregisterToManager();
void Replace_EventManager(class SCA_LogicManager* logicmgr);
void ReserveController(int num)
{
m_linkedcontrollers.reserve(num);
}
void LinkToController(SCA_IController* controller);
void UnlinkController(SCA_IController* controller);
void UnlinkAllControllers();
void ActivateControllers(class SCA_LogicManager* logicmgr);
virtual void ProcessReplica();
virtual double GetNumber();
virtual sensortype GetSensorType() { return ST_NONE; }
/** Stop sensing for a while. */
void Suspend();
/** Is this sensor switched off? */
bool IsSuspended();
/** get the state of the sensor: positive or negative */
bool GetState()
{
return m_state;
}
/** get the previous state of the sensor: positive or negative */
bool GetPrevState()
{
return m_prev_state;
}
/** get the number of ticks since the last positive pulse */
int GetPosTicks()
{
return m_pos_ticks;
}
/** get the number of ticks since the last negative pulse */
int GetNegTicks()
{
return m_neg_ticks;
}
/** Resume sensing. */
void Resume();
void ClrLink()
{ m_links = 0; }
void IncLink()
{ if (!m_links++) RegisterToManager(); }
void DecLink();
bool IsNoLink() const
{ return !m_links; }
#ifdef WITH_PYTHON
/* Python functions: */
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,reset);
static PyObject* pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_posTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_negTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_frequency(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_frequency(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_check_tap(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
enum SensorStatus {
KX_SENSOR_INACTIVE = 0,
KX_SENSOR_JUST_ACTIVATED,
KX_SENSOR_ACTIVE,
KX_SENSOR_JUST_DEACTIVATED
};
#endif /* WITH_PYTHON */
};
#endif /* __SCA_ISENSOR_H__ */