blender/release
Campbell Barton b889e9c573 There was no way to remove mesh data layers from the interface - add a panel that works in object an editmode.
currently can remove sticky/mask/skin vertex layers.

regarding the skin layer - while adding and removing the modifier normally works fine, its not 100% reliable since the mesh may be linked into another scene, or be a linked duplicate and the object with the modifier deleted.
2012-09-21 03:41:59 +00:00
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bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
datafiles Color Management, Stage 1: Initial OpenColorIO library integration 2012-09-15 10:03:17 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts There was no way to remove mesh data layers from the interface - add a panel that works in object an editmode. 2012-09-21 03:41:59 +00:00
text Readme and Release Log Links: 2012-07-11 21:57:11 +00:00
windows style cleanup 2012-09-20 12:29:28 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00