blender/source
Sergey Sharybin d909e61d99 Sculpting on deformed mesh
==========================

Removed limitation of armatured-only objects for sculpting -- now all
deformation modifiers are allowed in sculpt mode. Use crazyspace corrections
like from transformation modules was used to support all deformation modifiers.

Internal change: all crazyspace-related functions were noved to crazyspace.c

P.S. Brush could make quite unexpected deformation for meshes which are
     deformed in specified way. Got patch for this and discussing with Brecht
	 if it's really needed or maybe it could be done in better way.
2011-02-12 17:51:02 +00:00
..
blender Sculpting on deformed mesh 2011-02-12 17:51:02 +00:00
blenderplayer Todo issue: sculpting on deformed mesh 2011-01-31 20:02:51 +00:00
creator fix for more warnings. 2011-02-12 16:54:24 +00:00
darwin remove nan-makefiles 2011-01-30 15:29:22 +00:00
gameengine Fixing a recounting bug so KX_Scene.pre_draw.append() and KX_Scene.post_draw.append() work. 2011-02-12 15:44:09 +00:00
icons remove nan-makefiles 2011-01-30 15:29:22 +00:00
kernel remove nan-makefiles 2011-01-30 15:29:22 +00:00
tests fix [#26003] Twice applied modifier with Convert to mesh with several multi-user objects 2011-02-10 04:48:49 +00:00
CMakeLists.txt - fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over. 2011-01-23 11:42:29 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00