blender/release/scripts/ui/space_logic.py
Campbell Barton d964808846 made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
2009-10-31 23:35:56 +00:00

37 lines
1.2 KiB
Python

# This software is distributable under the terms of the GNU
# General Public License (GPL) v2, the text of which can be found at
# http://www.gnu.org/copyleft/gpl.html. Installing, importing or otherwise
# using this module constitutes acceptance of the terms of this License.
# <pep8 compliant>
import bpy
class LOGIC_PT_properties(bpy.types.Panel):
bl_space_type = 'LOGIC_EDITOR'
bl_region_type = 'UI'
bl_label = "Properties"
def poll(self, context):
ob = context.active_object
return ob and ob.game
def draw(self, context):
layout = self.layout
ob = context.active_object
game = ob.game
layout.itemO("object.game_property_new", text="Add Game Property")
for i, prop in enumerate(game.properties):
row = layout.row(align=True)
row.itemR(prop, "name", text="")
row.itemR(prop, "type", text="")
row.itemR(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
row.itemR(prop, "debug", text="", toggle=True, icon='ICON_INFO')
row.item_intO("object.game_property_remove", "index", i, text="", icon='ICON_X')
bpy.types.register(LOGIC_PT_properties)