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Antony Riakiotakis d97050a7f6 Support for textures in vertex painting.
Developer notes: this commit does painting in sRGB space. Since colours
are stored im byte per component formats, expect this to have the usual
dark fringing issues. Speed wise vertex paint could use some
optimization, for instance we could store the screen space vertex
positions on initialization like we do for texture painting, but this is
for another time. Also noticed that vertex painting suffers from the
subsurf + mirror issue too :/

Apart from that it's quite exciting how easy it is to add support for
texturing now that proper abstractions for texture sampling have been
done :)
2013-03-14 03:42:17 +00:00
build_files Woops, installing dlls shall happen after all the folders are created. 2013-03-12 09:24:52 +00:00
doc rst doc update: adding a link to Joystick class from bge.logic.joysticks 2013-02-28 05:18:47 +00:00
extern Patch [#34373] Use i18n monospace font in Text editor and Python console 2013-03-12 07:25:53 +00:00
intern Fix #34551: blender crash rendering with save buffers. 2013-03-13 19:48:07 +00:00
release Support for textures in vertex painting. 2013-03-14 03:42:17 +00:00
source Support for textures in vertex painting. 2013-03-14 03:42:17 +00:00
CMakeLists.txt use gcc warning -Wredundant-decls, exposes some odd/duplicate declarations which have been removed. 2013-03-11 20:27:38 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct OpenGL: more work on fixed function lighting implementation as GLSL. 2013-03-10 15:38:23 +00:00