blender/source/gameengine/GamePlayer/ghost
2015-02-26 11:46:05 +01:00
..
CMakeLists.txt Support dynamic loading of SDL libraries 2014-11-17 17:43:18 +05:00
GPG_Application.cpp Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit. 2015-02-26 11:46:05 +01:00
GPG_Application.h BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing. 2013-11-04 19:21:07 +00:00
GPG_Canvas.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPG_Canvas.h Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPG_ghost.cpp OSX: revive GHOST_HACK_getFirstFile cause it breaks things on older OSX versions. 2014-12-25 15:12:56 +01:00
GPG_KeyboardDevice.cpp BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
GPG_KeyboardDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPG_System.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
GPG_System.h BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem. 2013-07-09 01:18:48 +00:00
SConscript Support dynamic loading of SDL libraries 2014-11-17 17:43:18 +05:00