blender/extern
Erwin Coumans b6405b970c force collision bound type to be convex hull or concave triangle mesh for soft bodies
set collision margin between soft and mesh back to .3, smaller is not useable (yet)
2008-09-27 00:36:18 +00:00
..
bFTGL Fix for bug #13627: bFTGL sconscript missing opengl includes, didn't 2008-06-09 10:03:30 +00:00
binreloc Set linking priority of libbinreloc to 226 for blenderplayer. Why? 2008-02-15 16:52:20 +00:00
bullet2 force collision bound type to be convex hull or concave triangle mesh for soft bodies 2008-09-27 00:36:18 +00:00
glew Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
libopenjpeg == redcode == 2008-06-10 05:12:51 +00:00
libredcode == Redcode == 2008-06-22 15:48:12 +00:00
make/msvc_7_0 BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
ode Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
qhull Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
solid Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
verse * Fix Verse bug [#8959] Clients doesn't connect if libverse.a is compiled with -O2 2008-04-30 22:42:12 +00:00
CMakeLists.txt Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
Makefile Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
SConscript Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00