blender/intern/cycles/render/CMakeLists.txt
Dalai Felinto eec3eaba08 Cycles Bake
Expand Cycles to use the new baking API in Blender.

It works on the selected object, and the panel can be accessed in the Render panel (similar to where it is for the Blender Internal).

It bakes for the active texture of each material of the object. The active texture is currently defined as the active Image Texture node present in the material nodetree. If you don't want the baking to override an existent material, make sure the active Image Texture node is not connected to the nodetree. The active texture is also the texture shown in the viewport in the rendered mode.

Remember to save your images after the baking is complete.

Note: Bake currently only works in the CPU
Note: This is not supported by Cycles standalone because a lot of the work is done in Blender as part of the operator only, not the engine (Cycles).

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Bake

Supported Passes:
-----------------
Data Passes
 * Normal
 * UV
 * Diffuse/Glossy/Transmission/Subsurface/Emit Color

Light Passes
 * AO
 * Combined
 * Shadow
 * Diffuse/Glossy/Transmission/Subsurface/Emit Direct/Indirect
 * Environment

Review: D421
Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge

Original design by Brecht van Lommel.

The entire commit history can be found on the branch: bake-cycles
2014-05-02 21:19:09 -03:00

81 lines
925 B
CMake

set(INC
.
../device
../kernel
../kernel/svm
../kernel/osl
../bvh
../util
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
attribute.cpp
background.cpp
bake.cpp
blackbody.cpp
buffers.cpp
camera.cpp
film.cpp
graph.cpp
image.cpp
integrator.cpp
light.cpp
mesh.cpp
mesh_displace.cpp
nodes.cpp
object.cpp
osl.cpp
particles.cpp
curves.cpp
scene.cpp
session.cpp
shader.cpp
sky_model.cpp
sobol.cpp
svm.cpp
tables.cpp
tile.cpp
)
set(SRC_HEADERS
attribute.h
bake.h
background.h
blackbody.h
buffers.h
camera.h
film.h
graph.h
image.h
integrator.h
light.h
mesh.h
nodes.h
object.h
osl.h
particles.h
curves.h
scene.h
session.h
shader.h
sky_model.h
sky_model_data.h
sobol.h
svm.h
tables.h
tile.h
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RTTI_DISABLE_FLAGS}")
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_library(cycles_render ${SRC} ${SRC_HEADERS})