forked from bartvdbraak/blender
ab127c12d4
This API function lets original data loop over its derived data, Use for vertex paint, replacing custom function.
133 lines
4.3 KiB
C
133 lines
4.3 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): (mar-2001 nzc)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_MESH_MAPPING_H__
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#define __BKE_MESH_MAPPING_H__
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/** \file BKE_mesh_mapping.h
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* \ingroup bke
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*/
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struct MPoly;
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struct MEdge;
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struct MLoop;
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struct MLoopUV;
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/* map from uv vertex to face (for select linked, stitch, uv suburf) */
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/* UvVertMap */
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#define STD_UV_CONNECT_LIMIT 0.0001f
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typedef struct UvVertMap {
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struct UvMapVert **vert;
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struct UvMapVert *buf;
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} UvVertMap;
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typedef struct UvMapVert {
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struct UvMapVert *next;
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unsigned int f;
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unsigned char tfindex, separate, flag;
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} UvMapVert;
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/* UvElement stores per uv information so that we can quickly access information for a uv.
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* it is actually an improved UvMapVert, including an island and a direct pointer to the face
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* to avoid initializing face arrays */
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typedef struct UvElement {
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/* Next UvElement corresponding to same vertex */
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struct UvElement *next;
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/* Face the element belongs to */
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struct BMLoop *l;
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/* index in loop. */
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unsigned short tfindex;
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/* Whether this element is the first of coincident elements */
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unsigned char separate;
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/* general use flag */
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unsigned char flag;
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/* If generating element map with island sorting, this stores the island index */
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unsigned short island;
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} UvElement;
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/* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the
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* same uv island in sequence and the number of uvs per island so it is possible to access all uvs
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* belonging to an island directly by iterating through the buffer.
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*/
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typedef struct UvElementMap {
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/* address UvElements by their vertex */
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struct UvElement **vert;
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/* UvElement Store */
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struct UvElement *buf;
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/* Total number of UVs in the layer. Useful to know */
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int totalUVs;
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/* Number of Islands in the mesh */
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int totalIslands;
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/* Stores the starting index in buf where each island begins */
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int *islandIndices;
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} UvElementMap;
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/* invalid island index is max short. If any one has the patience
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* to make that many islands, he can bite me :p */
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#define INVALID_ISLAND 0xFFFF
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/* Connectivity data */
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typedef struct MeshElemMap {
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int *indices;
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int count;
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} MeshElemMap;
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/* mapping */
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UvVertMap *BKE_mesh_uv_vert_map_create(
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struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv,
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unsigned int totpoly, unsigned int totvert, int selected, float *limit);
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UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, unsigned int v);
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void BKE_mesh_uv_vert_map_free(UvVertMap *vmap);
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void BKE_mesh_vert_poly_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MPoly *mface, const struct MLoop *mloop,
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int totvert, int totface, int totloop);
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void BKE_mesh_vert_edge_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MEdge *medge, int totvert, int totedge);
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void BKE_mesh_edge_poly_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MEdge *medge, const int totedge,
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const struct MPoly *mpoly, const int totpoly,
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const struct MLoop *mloop, const int totloop);
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void BKE_mesh_origindex_map_create(
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MeshElemMap **r_map, int **r_mem,
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const int totorig,
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const int *final_origindex, const int totfinal);
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/* smoothgroups */
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int *BKE_mesh_calc_smoothgroups(
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const struct MEdge *medge, const int totedge,
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const struct MPoly *mpoly, const int totpoly,
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const struct MLoop *mloop, const int totloop,
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int *r_totgroup, const bool use_bitflags);
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#endif /* __BKE_MESH_MAPPING_H__ */
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