forked from bartvdbraak/blender
ee63ef7af1
This means when you've got "Lock Frame Selection" option (which is in the timeline next to the preview range button) you're not able to go to the frames which are out of current frame range with your mouse. TODO: Make it so current frame slider also respects this setting? Not so much important for tonight.
235 lines
7.3 KiB
Python
235 lines
7.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Header, Menu
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class TIME_HT_header(Header):
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bl_space_type = 'TIMELINE'
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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toolsettings = context.tool_settings
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screen = context.screen
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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row.menu("TIME_MT_view")
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row.menu("TIME_MT_marker")
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row.menu("TIME_MT_frame")
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row.menu("TIME_MT_playback")
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row = layout.row(align=True)
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row.prop(scene, "use_preview_range", text="", toggle=True)
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row.prop(scene, "lock_frame_selection_to_range", text="", toggle=True)
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row = layout.row(align=True)
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if not scene.use_preview_range:
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row.prop(scene, "frame_start", text="Start")
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row.prop(scene, "frame_end", text="End")
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else:
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row.prop(scene, "frame_preview_start", text="Start")
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row.prop(scene, "frame_preview_end", text="End")
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layout.prop(scene, "frame_current", text="")
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layout.separator()
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row = layout.row(align=True)
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row.operator("screen.frame_jump", text="", icon='REW').end = False
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row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
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if not screen.is_animation_playing:
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# if using JACK and A/V sync:
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# hide the play-reversed button
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# since JACK transport doesn't support reversed playback
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if scene.sync_mode == 'AUDIO_SYNC' and context.user_preferences.system.audio_device == 'JACK':
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sub = row.row(align=True)
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sub.scale_x = 2.0
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sub.operator("screen.animation_play", text="", icon='PLAY')
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else:
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row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
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row.operator("screen.animation_play", text="", icon='PLAY')
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else:
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sub = row.row(align=True)
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sub.scale_x = 2.0
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sub.operator("screen.animation_play", text="", icon='PAUSE')
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row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
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row.operator("screen.frame_jump", text="", icon='FF').end = True
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layout.prop(scene, "sync_mode", text="")
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layout.separator()
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row = layout.row(align=True)
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row.prop(toolsettings, "use_keyframe_insert_auto", text="", toggle=True)
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if toolsettings.use_keyframe_insert_auto:
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row.prop(toolsettings, "use_keyframe_insert_keyingset", text="", toggle=True)
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if screen.is_animation_playing:
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subsub = row.row(align=True)
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subsub.prop(toolsettings, "use_record_with_nla", toggle=True)
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row = layout.row(align=True)
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row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
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row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
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row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
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class TIME_MT_marker(Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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marker_menu_generic(layout)
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class TIME_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.prop(st, "show_seconds")
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layout.operator("time.view_all")
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layout.separator()
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layout.prop(st, "show_frame_indicator")
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layout.prop(st, "show_only_selected")
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layout.separator()
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layout.menu("TIME_MT_cache")
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layout.separator()
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layout.operator("marker.camera_bind")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area")
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class TIME_MT_cache(Menu):
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bl_label = "Cache"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.prop(st, "show_cache")
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layout.separator()
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col = layout.column()
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col.enabled = st.show_cache
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col.prop(st, "cache_softbody")
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col.prop(st, "cache_particles")
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col.prop(st, "cache_cloth")
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col.prop(st, "cache_smoke")
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col.prop(st, "cache_dynamicpaint")
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col.prop(st, "cache_rigidbody")
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class TIME_MT_frame(Menu):
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bl_label = "Frame"
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def draw(self, context):
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layout = self.layout
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layout.operator("time.start_frame_set")
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layout.operator("time.end_frame_set")
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layout.separator()
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layout.menu("TIME_MT_autokey")
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class TIME_MT_playback(Menu):
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bl_label = "Playback"
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def draw(self, context):
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layout = self.layout
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screen = context.screen
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scene = context.scene
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layout.prop(screen, "use_play_top_left_3d_editor")
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layout.prop(screen, "use_play_3d_editors")
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layout.prop(screen, "use_play_animation_editors")
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layout.prop(screen, "use_play_properties_editors")
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layout.prop(screen, "use_play_image_editors")
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layout.prop(screen, "use_play_sequence_editors")
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layout.prop(screen, "use_play_node_editors")
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layout.prop(screen, "use_play_clip_editors")
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layout.separator()
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layout.prop(scene, "use_frame_drop", text="Frame Dropping")
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layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER')
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layout.prop(scene, "use_audio")
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layout.prop(scene, "use_audio_scrub")
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class TIME_MT_autokey(Menu):
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bl_label = "Auto-Keyframing Mode"
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def draw(self, context):
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layout = self.layout
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toolsettings = context.tool_settings
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layout.prop_enum(toolsettings, "auto_keying_mode", 'ADD_REPLACE_KEYS')
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layout.prop_enum(toolsettings, "auto_keying_mode", 'REPLACE_KEYS')
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def marker_menu_generic(layout):
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#layout.operator_context = 'EXEC_REGION_WIN'
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layout.column()
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layout.operator("marker.add", "Add Marker")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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if len(bpy.data.scenes) > 10:
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
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else:
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layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene...")
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layout.operator("marker.delete", text="Delete Marker")
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layout.separator()
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layout.operator("marker.rename", text="Rename Marker")
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layout.operator("marker.move", text="Grab/Move Marker")
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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