forked from bartvdbraak/blender
da376e0237
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php |
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.. | ||
audaspace | ||
boolop | ||
bsp | ||
container | ||
cycles | ||
decimation | ||
elbeem | ||
ghost | ||
guardedalloc | ||
iksolver | ||
itasc | ||
memutil | ||
mikktspace | ||
moto | ||
opennl | ||
smoke | ||
string | ||
CMakeLists.txt | ||
SConscript |