forked from bartvdbraak/blender
31eee77a45
Added new build option WITH_JACK_DYNLOAD for CMake and WITH_BF_JACK_DYNLOAD for SCons, which means there'll be no build-time linking against libjack and getting symbols from libjack will happen runtime using dlopen and dlsym tricks. Alternative would be to use weak linking, but it'll require having wrapper for preloading libjack. This new options are disabled by default and they only intended to be used on linux. Other platforms shall not be using this and there shall be no functional changes on non-linux platforms at all.
121 lines
3.4 KiB
Python
121 lines
3.4 KiB
Python
BF_BUILDDIR = '../blender-build/linux-glibc211-i686'
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BF_INSTALLDIR = '../blender-install/linux-glibc211-i686'
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BF_NUMJOBS = 4
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# Python configuration
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BF_PYTHON_VERSION = '3.3'
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BF_PYTHON_ABI_FLAGS = 'm'
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BF_PYTHON = '/opt/lib/python-3.3'
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WITH_BF_STATICPYTHON = True
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# OpenCollada configuration
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WITH_BF_COLLADA = False
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# FFMPEG configuration
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WITH_BF_FFMPEG = True
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WITH_BF_STATICFFMPEG = True
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BF_FFMPEG = '/opt/lib/ffmpeg'
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BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib'
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BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH}/libavdevice.a ' + \
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'${BF_FFMPEG_LIBPATH}/libavfilter.a ${BF_FFMPEG_LIBPATH}/libavcodec.a ${BF_FFMPEG_LIBPATH}/libavutil.a ' + \
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'${BF_FFMPEG_LIBPATH}/libswscale.a ${BF_FFMPEG_LIBPATH}/libswresample.a ' + \
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'/usr/lib/libxvidcore.a /usr/lib/libx264.a /usr/lib/libmp3lame.a /usr/lib/libvpx.a /usr/lib/libvorbis.a ' + \
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'/usr/lib/libogg.a /usr/lib/libvorbisenc.a /usr/lib/libtheora.a /usr/lib/libschroedinger-1.0.a ' + \
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'/usr/lib/liborc-0.4.a'
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# Don't depend on system's libstdc++
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WITH_BF_STATICCXX = True
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BF_CXX_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7.1/libstdc++.a'
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WITH_BF_OPENAL = True
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WITH_BF_STATICOPENAL = True
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BF_OPENAL = '/opt/lib/openal'
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BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a'
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WITH_BF_GETTEXT_STATIC = True
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WITH_BF_FREETYPE_STATIC = False
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WITH_BF_OPENEXR = True
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WITH_BF_STATICOPENEXR = True
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WITH_BF_TIFF = True
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WITH_BF_STATICTIFF = True
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BF_TIFF_LIB_STATIC = '${BF_TIFF}/lib/libtiff.a'
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WITH_BF_JPEG = True
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WITH_BF_STATICJPEG = True
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BF_JPEG_LIB_STATIC= '${BF_JPEG}/lib/libjpeg.a'
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WITH_BF_STATICLIBSAMPLERATE = True
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WITH_BF_PNG = True
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WITH_BF_STATICPNG = True
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BF_PNG_LIB_STATIC = '${BF_PNG}/lib/libpng.a'
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WITH_BF_ZLIB = True
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WITH_BF_STATICZLIB = True
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BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
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WITH_BF_SDL = True
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WITH_BF_OGG = False
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WITH_BF_OPENMP = True
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WITH_BF_STATICOPENMP = True
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BF_OPENMP_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7/libgomp.a'
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WITH_BF_GAMEENGINE = True
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WITH_BF_BULLET = True
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# Do not build blender when building blenderplayer
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WITH_BF_NOBLENDER = True
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WITH_BF_PLAYER = True
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# Use jemalloc memory manager
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WITH_BF_JEMALLOC = True
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WITH_BF_STATICJEMALLOC = True
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BF_JEMALLOC = '/opt/lib/jemalloc'
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BF_JEMALLOC_LIBPATH = '${BF_JEMALLOC}/lib'
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# Use 3d mouse library
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WITH_BF_3DMOUSE = True
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WITH_BF_STATIC3DMOUSE = True
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BF_3DMOUSE = '/opt/lib/libspnav'
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BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib'
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# Color management
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WITH_BF_OCIO = True
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WITH_BF_STATICOCIO = True
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BF_OCIO = '/opt/lib/ocio'
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BF_OCIO_INC = '${BF_OCIO}/include'
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BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/libOpenColorIO.a ${BF_OCIO_LIBPATH}/libtinyxml.a ${BF_OCIO_LIBPATH}/libyaml-cpp.a'
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BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
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WITH_BF_BOOST = True
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WITH_BF_STATICBOOST = True
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BF_BOOST = '/opt/lib/boost'
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BF_BOOST_INC = '${BF_BOOST}/include'
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BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
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'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
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${BF_BOOST_LIBPATH}/libboost_thread.a'
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BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
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# JACK
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WITH_BF_JACK = True
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WITH_BF_JACK_DYNLOAD = True
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# Motion Tracking
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WITH_BF_LIBMV = False
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# Ocean Simulation
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WITH_BF_FFTW3 = True
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WITH_BF_STATICFFTW3 = True
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WITH_BF_OCEANSIM = True
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# Compilation and optimization
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BF_DEBUG = False
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REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
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PLATFORM_LINKFLAGS = ['-lrt']
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