forked from bartvdbraak/blender
05cec80893
SoundSystem has been moved from source/gameengine to intern. This was needed because functionality from SoundSystem was needed by source/blender/src/editsound.c. * Removed the option for the openal check in configure.ac. It's needed now by SoundSystem * Removed the functionality for checking if 'noaudio' was provied on the commandline. Now audio is default on.
578 lines
12 KiB
C++
578 lines
12 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* SND_FmodDevice derived from SND_IAudioDevice
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
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#endif //WIN32
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#include "SND_FmodDevice.h"
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#include "SoundDefines.h"
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#include "SND_Utils.h"
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SND_FmodDevice::SND_FmodDevice()
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{
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/* Removed the functionality for checking if noaudio was provided on */
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/* the commandline. */
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m_dspunit = NULL;
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m_audio = true;
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// let's check if we can get fmod to initialize...
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if (m_audio)
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{
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signed char MinHardwareChannels = FSOUND_SetMinHardwareChannels(NUM_FMOD_MIN_HW_CHANNELS);
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signed char MaxHardwareChannels = FSOUND_SetMaxHardwareChannels(NUM_FMOD_MAX_HW_CHANNELS);
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if (FSOUND_Init(MIXRATE, NUM_SOURCES, 0))
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{
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m_max_channels = FSOUND_GetMaxChannels();
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m_num_hardware_channels = FSOUND_GetNumHardwareChannels();
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m_num_software_channels = NUM_SOURCES;
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// let's get us a wavecache
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m_wavecache = new SND_WaveCache();
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int i;
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for (i = 0; i < NUM_BUFFERS; i++)
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m_buffers[i] = NULL;
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for (i = 0; i < NUM_SOURCES; i++)
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{
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m_sources[i] = NULL;
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m_frequencies[i] = 0;
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m_channels[i] = 0;
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}
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}
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else
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{
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m_audio = false;
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}
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}
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#ifdef ONTKEVER
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int numdrivers = FSOUND_GetNumDrivers();
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int output = FSOUND_GetOutput();
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int oputputrate = FSOUND_GetOutputRate();
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int mixer = FSOUND_GetMixer();
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printf("maxchannels is: %d\n", m_max_channels);
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printf("num hw channels is: %d\n", m_num_hardware_channels);
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printf("num sw channels is: %d\n", m_num_software_channels);
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printf("numdrivers is: %d\n", numdrivers);
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printf("output is: %d\n", output);
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printf("oputputrate is: %d\n", oputputrate);
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printf("mixer is: %d\n", mixer);
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#endif
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}
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SND_FmodDevice::~SND_FmodDevice()
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{
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// let's see if we used the cd. if not, just leave it alone
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SND_CDObject* pCD = SND_CDObject::Instance();
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if (pCD)
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{
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this->StopCD();
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SND_CDObject::DisposeSystem();
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}
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StopUsingDSP();
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FSOUND_Close();
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}
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void SND_FmodDevice::UseCD() const
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{
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// only fmod has CD support, so only create it here
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SND_CDObject::CreateSystem();
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}
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void SND_FmodDevice::MakeCurrent() const
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{
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// empty
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}
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SND_WaveSlot* SND_FmodDevice::LoadSample(const STR_String& name,
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void* memlocation,
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int size)
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{
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SND_WaveSlot* waveslot = NULL;
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STR_String samplename = name;
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if (m_audio)
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{
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/* first check if the sample is supported */
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if (SND_IsSampleValid(name, memlocation))
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{
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/* create the waveslot */
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waveslot = m_wavecache->GetWaveSlot(samplename);
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if (waveslot)
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{
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int buffer = waveslot->GetBuffer();
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/* load the sample from memory? */
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if (size && memlocation)
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{
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m_buffers[buffer] = FSOUND_Sample_Load(buffer, (char*)memlocation, FSOUND_LOADMEMORY, size);
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/* if the loading succeeded, fill the waveslot with info */
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if (m_buffers[buffer])
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{
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int sampleformat = SND_GetSampleFormat(memlocation);
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int numberofchannels = SND_GetNumberOfChannels(memlocation);
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int samplerate = SND_GetSampleRate(memlocation);
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int bitrate = SND_GetBitRate(memlocation);
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int numberofsamples = SND_GetNumberOfSamples(memlocation);
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waveslot->SetFileSize(size);
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waveslot->SetData(memlocation);
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waveslot->SetSampleFormat(sampleformat);
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waveslot->SetNumberOfChannels(numberofchannels);
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waveslot->SetSampleRate(samplerate);
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waveslot->SetBitRate(bitrate);
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waveslot->SetNumberOfSamples(numberofsamples);
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}
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}
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/* or from file? */
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else
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{
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m_buffers[buffer] = FSOUND_Sample_Load(buffer, samplename.Ptr(), FSOUND_LOOP_NORMAL, NULL);
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}
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#ifdef ONTKEVER
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int error = FSOUND_GetError();
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printf("sample load: errornumber is: %d\n", error);
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#endif
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/* if the loading succeeded, mark the waveslot */
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if (m_buffers[buffer])
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{
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waveslot->SetLoaded(true);
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}
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/* or when it failed, free the waveslot */
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else
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{
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m_wavecache->RemoveSample(waveslot->GetSampleName(), waveslot->GetBuffer());
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waveslot = NULL;
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}
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}
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}
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}
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return waveslot;
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}
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// listener's and general stuff //////////////////////////////////////////////////////
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/* sets the global dopplervelocity */
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void SND_FmodDevice::SetDopplerVelocity(MT_Scalar dopplervelocity) const
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{
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/* not supported by fmod */
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FSOUND_3D_Listener_SetDopplerFactor(dopplervelocity);
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}
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/* sets the global dopplerfactor */
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void SND_FmodDevice::SetDopplerFactor(MT_Scalar dopplerfactor) const
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{
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FSOUND_3D_Listener_SetDopplerFactor(dopplerfactor);
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}
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/* sets the global rolloff factor */
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void SND_FmodDevice::SetListenerRollOffFactor(MT_Scalar rollofffactor) const
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{
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// not implemented in openal
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}
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void SND_FmodDevice::NextFrame() const
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{
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FSOUND_3D_Update();
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}
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// set the gain for the listener
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void SND_FmodDevice::SetListenerGain(float gain) const
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{
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int fmod_gain = (int)(gain * 255);
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FSOUND_SetSFXMasterVolume(fmod_gain);
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}
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void SND_FmodDevice::InitListener()
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{
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// initialize the listener with these values that won't change
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// (as long as we can have only one listener)
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// now we can superimpose all listeners on each other (for they
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// have the same settings)
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float lispos[3] = {0,0,0};
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float lisvel[3] = {0,0,0};
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FSOUND_3D_Listener_SetAttributes(lispos, lisvel, 0, -1, 0, 0, 0, 1);
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}
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// source playstate stuff ////////////////////////////////////////////////////////////
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// check if the sound's still playing
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int SND_FmodDevice::GetPlayState(int id)
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{
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int result = SND_STOPPED;
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// klopt niet, fixen
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signed char isplaying = FSOUND_IsPlaying(id);
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if (isplaying)
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{
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result = SND_PLAYING;
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}
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/* hi reevan, just swap // of these 2 lines */
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// return result;
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return 0;
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}
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/* sets the buffer */
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void SND_FmodDevice::SetObjectBuffer(int id, unsigned int buffer)
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{
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m_sources[id] = m_buffers[buffer];
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}
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// make the source play
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void SND_FmodDevice::PlayObject(int id)
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{
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m_channels[id] = FSOUND_PlaySound(FSOUND_FREE, m_sources[id]);
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m_frequencies[id] = FSOUND_GetFrequency(m_channels[id]);
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// printf("fmod: play \n");
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}
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// make the source stop
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void SND_FmodDevice::StopObject(int id) const
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{
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FSOUND_StopSound(m_channels[id]);
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// printf("fmod: stop \n");
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}
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// stop all sources
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void SND_FmodDevice::StopAllObjects()
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{
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FSOUND_StopSound(FSOUND_ALL);
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}
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// pause the source
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void SND_FmodDevice::PauseObject(int id) const
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{
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FSOUND_StopSound(m_channels[id]);
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}
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// source properties stuff ////////////////////////////////////////////////////////////
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// give openal the object's pitch
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void SND_FmodDevice::SetObjectPitch(int id, MT_Scalar pitch) const
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{
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pitch = pitch * m_frequencies[id];
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char result = FSOUND_SetFrequency(m_channels[id], (int)pitch);
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}
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// give openal the object's gain
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void SND_FmodDevice::SetObjectGain(int id, MT_Scalar gain) const
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{
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int vol = (int)(gain * 255);
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FSOUND_SetVolume(m_channels[id], vol);
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}
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// give openal the object's looping
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void SND_FmodDevice::SetObjectLoop(int id, unsigned int loopmode) const
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{
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// printf("loopmode: %d\n", loopmode);
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switch (loopmode)
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{
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case SND_LOOP_OFF:
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{
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#ifndef __APPLE__
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char result = FSOUND_Sample_SetLoopMode(m_sources[id], FSOUND_LOOP_OFF);
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#else
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char result = FSOUND_SetLoopMode(m_sources[id], FSOUND_LOOP_OFF);
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#endif
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// char result = FSOUND_SetLoopMode(m_channels[id], FSOUND_LOOP_OFF);
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break;
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}
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case SND_LOOP_NORMAL:
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{
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#ifndef __APPLE__
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char result = FSOUND_Sample_SetLoopMode(m_sources[id], FSOUND_LOOP_NORMAL);
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#else
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char result = FSOUND_SetLoopMode(m_sources[id], FSOUND_LOOP_NORMAL);
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#endif
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// char result = FSOUND_SetLoopMode(m_channels[id], FSOUND_LOOP_NORMAL);
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break;
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}
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case SND_LOOP_BIDIRECTIONAL:
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{
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#ifndef __APPLE__
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char result = FSOUND_Sample_SetLoopMode(m_sources[id], FSOUND_LOOP_BIDI);
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#else
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char result = FSOUND_SetLoopMode(m_sources[id], FSOUND_LOOP_BIDI);
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#endif
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// char result = FSOUND_SetLoopMode(m_channels[id], FSOUND_LOOP_NORMAL);
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break;
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}
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default:
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break;
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}
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}
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void SND_FmodDevice::SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const
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{
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FSOUND_Sample_SetLoopPoints(m_sources[id], loopstart, loopend);
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}
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void SND_FmodDevice::SetObjectMinGain(int id, MT_Scalar mingain) const
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{
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/* not supported by fmod */
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}
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void SND_FmodDevice::SetObjectMaxGain(int id, MT_Scalar maxgain) const
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{
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/* not supported by fmod */
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}
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void SND_FmodDevice::SetObjectRollOffFactor(int id, MT_Scalar rollofffactor) const
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{
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/* not supported by fmod */
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}
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void SND_FmodDevice::SetObjectReferenceDistance(int id, MT_Scalar referencedistance) const
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{
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/* not supported by fmod */
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}
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// give openal the object's position
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void SND_FmodDevice::ObjectIs2D(int id) const
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{
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float obpos[3] = {0,0,0};
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float obvel[3] = {0,0,0};
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FSOUND_3D_SetAttributes(m_channels[id], obpos, obvel);
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}
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void SND_FmodDevice::SetObjectTransform(int id,
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const MT_Vector3& position,
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const MT_Vector3& velocity,
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const MT_Matrix3x3& orientation,
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const MT_Vector3& lisposition,
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const MT_Scalar& rollofffactor) const
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{
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float obpos[3];
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float obvel[3];
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obpos[0] = (float)position[0] * (float)rollofffactor; //x (l/r)
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obpos[1] = (float)position[1] * (float)rollofffactor;
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obpos[2] = (float)position[2] * (float)rollofffactor;
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velocity.getValue(obvel);
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FSOUND_3D_SetAttributes(m_channels[id], obpos, obvel);
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}
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// cd support stuff ////////////////////////////////////////////////////////////
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void SND_FmodDevice::PlayCD(int track) const
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{
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#ifndef __APPLE__
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signed char result = FSOUND_CD_Play(track);
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#else
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signed char result = FSOUND_CD_Play(0, track);
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#endif
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#ifdef ONTKEVER
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printf("SND_FmodDevice::PlayCD(): track=%d, result=%d\n", track, (int)result);
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#endif
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}
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void SND_FmodDevice::PauseCD(bool pause) const
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{
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#ifndef __APPLE__
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signed char result = FSOUND_CD_SetPaused(pause);
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#else
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signed char result = FSOUND_CD_SetPaused(0, pause);
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#endif
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#ifdef ONTKEVER
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printf("SND_FmodDevice::PauseCD(): pause=%d, result=%d\n", pause, (int)result);
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#endif
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}
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void SND_FmodDevice::StopCD() const
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{
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SND_CDObject* pCD = SND_CDObject::Instance();
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if (pCD)
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{
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if (pCD->GetUsed())
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{
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#ifndef __APPLE__
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signed char result = FSOUND_CD_Stop();
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#else
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signed char result = FSOUND_CD_Stop(0);
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#endif
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#ifdef ONTKEVER
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printf("SND_FmodDevice::StopCD(): result=%d\n", (int)result);
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#endif
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}
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}
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}
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void SND_FmodDevice::SetCDPlaymode(int playmode) const
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{
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#ifndef __APPLE__
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FSOUND_CD_SetPlayMode(playmode);
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#else
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FSOUND_CD_SetPlayMode(0, playmode);
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#endif
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#ifdef ONTKEVER
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printf("SND_FmodDevice::SetCDPlaymode(): playmode=%d,\n", playmode);
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#endif
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}
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void SND_FmodDevice::SetCDGain(MT_Scalar gain) const
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{
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int volume = gain * 255;
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#ifndef __APPLE__
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signed char result = FSOUND_CD_SetVolume(volume);
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#else
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signed char result = FSOUND_CD_SetVolume(0, volume);
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#endif
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#ifdef ONTKEVER
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printf("SND_FmodDevice::SetCDGain(): gain=%f, volume=%d, result=%d\n", gain, volume, (int)result);
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#endif
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}
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void SND_FmodDevice::StartUsingDSP()
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{
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m_dspunit = FSOUND_DSP_GetFFTUnit();
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FSOUND_DSP_SetActive(m_dspunit, true);
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}
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float* SND_FmodDevice::GetSpectrum()
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{
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m_spectrum = FSOUND_DSP_GetSpectrum();
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return m_spectrum;
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}
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void SND_FmodDevice::StopUsingDSP()
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{
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if (m_dspunit)
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FSOUND_DSP_SetActive(m_dspunit, false);
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}
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