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RAS_OpenGLFilters
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code cleanup: bge warnings
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2013-04-04 23:16:23 +00:00 |
RAS_OpenGLRasterizer
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BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
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2013-04-05 01:28:38 +00:00 |
CMakeLists.txt
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code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
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2013-02-23 01:57:56 +00:00 |
RAS_2DFilterManager.cpp
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code cleanup: bge warnings
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2013-04-04 23:16:23 +00:00 |
RAS_2DFilterManager.h
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BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures.
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2012-07-28 09:45:39 +00:00 |
RAS_BucketManager.cpp
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style cleanup
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2013-03-29 06:21:28 +00:00 |
RAS_BucketManager.h
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style cleanup
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2013-03-29 06:21:28 +00:00 |
RAS_CameraData.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_Deformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
RAS_FramingManager.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
RAS_FramingManager.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
RAS_ICanvas.h
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BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python.
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2013-04-13 21:09:02 +00:00 |
RAS_IPolygonMaterial.cpp
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style cleanup
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2012-10-14 13:08:19 +00:00 |
RAS_IPolygonMaterial.h
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style cleanup: comment format
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2013-02-02 04:48:21 +00:00 |
RAS_IRasterizer.h
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Fix #34483: game engine multi UV glsl materials not working correct after changes
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2013-03-01 20:45:42 +00:00 |
RAS_IRenderTools.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
RAS_IRenderTools.h
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BGE Profile : visual feedback bars and improvements
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2013-01-28 01:26:36 +00:00 |
RAS_LightObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_MaterialBucket.cpp
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fix for typo in r53145
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2012-12-19 01:42:28 +00:00 |
RAS_MaterialBucket.h
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add 2 new utility functions to the BGE mesh py api.
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2012-11-10 09:45:43 +00:00 |
RAS_MeshObject.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
RAS_MeshObject.h
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BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
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2012-12-18 20:56:25 +00:00 |
RAS_ObjectColor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_Polygon.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
RAS_Polygon.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
RAS_Rect.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_texmatrix.cpp
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BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
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2012-12-18 20:56:25 +00:00 |
RAS_TexMatrix.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_TexVert.cpp
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code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
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2013-02-23 01:57:56 +00:00 |
RAS_TexVert.h
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BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
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2013-04-05 01:28:38 +00:00 |
SConscript
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Check if the variable is a string and split nicely, so compile command stays intact with proper include options.
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2013-02-25 12:03:55 +00:00 |