forked from bartvdbraak/blender
f2309ba579
Issue was caused by cycles setting scene frame which will update scene for all the layers (not just visible ones) which confuses depsgraph making objects which are needed as dependency are not really evaluated. Made it so setting frame via scene.frame_set() which check whether update need to be flushed to an invisible objects and do this if so. Not ideal solution but seems to be safest at this point. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |