blender/release/scripts/IDPropBrowser.py
Joseph Eagar 7a19fe19f6 =ID Property Script update and api bugfix=
Turned out somehow I managed to miss adding the proper
type refs in Blender.Types for IDGroupType and IDArrayType,
which made the script not work.  So, I've got it all fixed now.
Or at least hopefully :)
2007-01-15 07:54:08 +00:00

497 lines
11 KiB
Python
Executable File

#!BPY
"""
Name: 'ID Property Browser'
Blender: 242
Group: 'Help'
Tooltip: 'Browse ID properties'
"""
__author__ = "Joe Eagar"
__version__ = "0.3.108"
__email__ = "joeedh@gmail.com"
__bpydoc__ = """\
Allows browsing, creating and editing of ID Properties
for various ID block types such as mesh, scene, object,
etc.
"""
from Blender import *
from Blender.BGL import *
from Blender.Types import IDGroupType, IDArrayType
import Blender
def IsInRectWH(mx, my, x, y, wid, hgt):
if mx >= x and mx <= x + wid:
if my >= y and my <= y + hgt:
return 1
return 0
Button_Back = 1
Button_New = 2
Button_MatMenu = 3
Button_TypeMenu = 4
ButStart = 55
IDP_String = 0
IDP_Int = 1
IDP_Float = 2
IDP_Array = 5
IDP_Group = 6
ButDelStart = 255
#max limit for string input button
strmax = 100
State_Normal = 0
State_InArray = 1
#IDTypeModules entries are of form [module, active_object_index, module_name]
IDTypeModules = [[Scene, 0, "Scenes"], [Object, 0, "Objects"], [Mesh, 0, "Meshes"]]
IDTypeModules += [[Material, 0, "Materials"], [Texture, 0, "Textures"]]
IDTypeModules += [[Image, 0, "Images"]]
class IDArrayBrowser:
array = 0
parentbrowser = 0
buts = 0
def __init__(self):
self.buts = []
def Draw(self):
pb = self.parentbrowser
x = pb.x
y = pb.y
width = pb.width
height = pb.height
pad = pb.pad
itemhgt = pb.itemhgt
cellwid = 65
y = y + height - itemhgt - pad
Draw.PushButton("Back", Button_Back, x, y, 40, 20)
y -= itemhgt + pad
self.buts = []
for i in xrange(len(self.array)):
st = ""
if type(self.array[0]) == type(0.0):
st = "%.5f" % self.array[i]
else: st = str(self.array[i])
b = Draw.String("", ButStart+i, x, y, cellwid, itemhgt, st, 30)
self.buts.append(b)
x += cellwid + pad
if x + cellwid + pad > width:
x = 0
y -= itemhgt + pad
def Button(self, bval):
if bval == Button_Back:
self.parentbrowser.state = State_Normal
self.parentbrowser.array = 0
self.buts = []
Draw.Draw()
self.array = 0
elif bval >= ButStart:
i = bval - ButStart
st = self.buts[i].val
n = 0
if type(self.array[0]) == type(0.0):
try:
n = int(st)
except:
return
elif type(self.array[0]) == type(0):
try:
n = float(st)
except:
return
self.array[i] = n
Draw.Draw()
def Evt(self, evt, val):
if evt == Draw.ESCKEY:
Draw.Exit()
class IDPropertyBrowser:
width = 0
height = 0
x = 0
y = 0
scrollx = 0
scrolly = 0
itemhgt = 22
pad = 2
group = 0
parents = 0 #list stack of parent groups
active_item = -1
mousecursor = 0
_i = 0
buts = []
state = 0
array = 0
prop = 0
IDList = 0
idindex = 0
idblock = 0
type = 0 # attach buildin type() method to class
# since oddly it's not available to button
# callbacks! EEK! :(
def __init__(self, idgroup, mat, x, y, wid, hgt):
self.group = idgroup
self.prop = idgroup
self.x = x
self.y = y
self.width = wid
self.height = hgt
self.mousecursor = [0, 0]
self.parents = []
self.idblock = mat
self.type = type
def DrawBox(self, glmode, x, y, width, height):
glBegin(glmode)
glVertex2f(x, y)
glVertex2f(x+width, y)
glVertex2f(x+width, y+height)
glVertex2f(x, y+height)
glEnd()
def Draw(self):
global IDTypeModules
#first draw outlining box :)
glColor3f(0, 0, 0)
self.DrawBox(GL_LINE_LOOP, self.x, self.y, self.width, self.height)
itemhgt = self.itemhgt
pad = self.pad
x = self.x
y = self.y + self.height - itemhgt - pad
if self.state == State_InArray:
self.array.Draw()
return
plist = []
self.buts = []
for p in self.group.iteritems():
plist.append(p)
#-------do top buttons----------#
Draw.PushButton("New", Button_New, x, y, 40, 20)
x += 40 + pad
#do the menu button for all materials
st = ""
blocks = IDTypeModules[self.IDList][0].Get()
i = 1
mi = 0
for m in blocks:
if m.name == self.idblock.name:
mi = i
st += m.name + " %x" + str(i) + "|"
i += 1
self.menubut = Draw.Menu(st, Button_MatMenu, x, y, 100, 20, mi)
x += 100 + pad
st = ""
i = 0
for e in IDTypeModules:
st += e[2] + " %x" + str(i+1) + "|"
i += 1
cur = self.IDList + 1
self.idmenu = Draw.Menu(st, Button_TypeMenu, x, y, 100, 20, cur)
x = self.x
y -= self.itemhgt + self.pad
#-----------do property items---------#
i = 0
while y > self.y - 20 - pad and i < len(plist):
k = plist[i][0]
p = plist[i][1]
if i == self.active_item:
glColor3f(0.5, 0.4, 0.3)
self.DrawBox(GL_POLYGON, x+pad, y, self.width-pad*2, itemhgt)
glColor3f(0, 0, 0)
self.DrawBox(GL_LINE_LOOP, x+pad, y, self.width-pad*2, itemhgt)
glRasterPos2f(x+pad*2, y+3)
Draw.Text(str(k)) #str(self.mousecursor) + " " + str(self.active_item)) #p.name)
tlen = Draw.GetStringWidth(str(k))
if type(p) == type(""):
b = Draw.String("", ButStart+i, x+pad*5+tlen, y, 200, itemhgt, p, strmax)
self.buts.append(b)
elif type(p) in [type(0), type(0.0)]:
#only do precision to 5 points on floats
st = ""
if type(p) == type(0.0):
st = "%.5f" % p
else: st = str(p)
b = Draw.String("", ButStart+i, x+pad*5+tlen, y, 75, itemhgt, st, strmax)
self.buts.append(b)
else:
self.buts.append(None)
Draw.PushButton("Del", ButDelStart+i, x+self.width-35, y, 30, 20)
i += 1
y -= self.itemhgt + self.pad
if len(self.parents) != 0:
Draw.PushButton("Back", Button_Back, x, y, 40, 20)
x = x + 40 + pad
def SetActive(self):
m = self.mousecursor
itemhgt = self.itemhgt
pad = self.pad
x = self.x + pad
y = self.y + self.height - itemhgt - pad - itemhgt
plist = []
for p in self.group.iteritems():
plist.append(p)
self.active_item = -1
i = 0
while y > self.y and i < len(plist):
p = plist[i]
if IsInRectWH(m[0], m[1], x, y, self.width-pad, itemhgt):
self.active_item = i
i += 1
y -= self.itemhgt + self.pad
def EventIn(self, evt, val):
if self.state == State_InArray:
self.array.Evt(evt, val)
if evt == Draw.ESCKEY:
Draw.Exit()
if evt == Draw.MOUSEX or evt == Draw.MOUSEY:
size = Buffer(GL_FLOAT, 4)
glGetFloatv(GL_SCISSOR_BOX, size)
if evt == Draw.MOUSEX:
self.mousecursor[0] = val - size[0]
else:
self.mousecursor[1] = val - size[1]
del size
self.SetActive()
self._i += 1
if self._i == 5:
Draw.Draw()
self._i = 0
plist = []
for p in self.group.iteritems():
plist.append(p)
if evt == Draw.LEFTMOUSE and val == 1:
a = self.active_item
if a >= 0 and a < len(plist):
p = plist[a]
basictypes = [IDGroupType, type(0.0), type(""), type(0)]
if type(p[1]) == IDGroupType:
self.parents.append(self.group)
self.group = p[1]
self.active_item = -1
Draw.Draw()
elif type(p[1]) == IDArrayType:
self.array = IDArrayBrowser()
self.array.array = p[1]
self.array.parentbrowser = self
self.state = State_InArray
Draw.Draw()
if evt == Draw.TKEY and val == 1:
try:
self.prop['float'] = 0.0
self.prop['int'] = 1
self.prop['string'] = "hi!"
self.prop['float array'] = [0, 0, 1.0, 0]
self.prop['int array'] = [0, 0, 0, 0]
self.prop.data['a subgroup'] = {"int": 0, "float": 0.0, "anothergroup": {"a": 0.0, "intarr": [0, 0, 0, 0]}}
Draw.Draw()
except:
Draw.PupMenu("Can only do T once per block, the test names are already taken!")
def Button(self, bval):
global IDTypeModules
if self.state == State_InArray:
self.array.Button(bval)
return
if bval == Button_MatMenu:
global IDTypeModules
val = self.idindex = self.menubut.val - 1
i = self.IDList
block = IDTypeModules[i][0].Get()[val]
self.idblock = block
self.prop = block.properties
self.group = self.prop
self.active_item = -1
self.parents = []
Draw.Draw()
if bval == Button_TypeMenu:
i = IDTypeModules[self.idmenu.val-1]
if len(i[0].Get()) == 0:
Draw.PupMenu("Error%t|There are no " + i[2] + "!")
return
IDTypeModules[self.IDList][1] = self.idindex
self.IDList = self.idmenu.val-1
val = self.idindex = IDTypeModules[self.IDList][1]
i = self.IDList
block = IDTypeModules[i][0].Get()[val]
self.idblock = block
self.prop = block.properties
self.group = self.prop
self.active_item = -1
self.parents = []
Draw.Draw()
if bval >= ButDelStart:
plist = []
for p in self.group:
plist.append(p)
prop = plist[bval - ButDelStart]
del self.group[prop]
Draw.Draw()
elif bval >= ButStart:
plist = []
for p in self.group.iteritems():
plist.append(p)
prop = plist[bval - ButStart]
print prop
if self.type(prop[1]) == self.type(""):
self.group[prop[0]] = self.buts[bval - ButStart].val
elif self.type(prop[1]) == self.type(0):
i = self.buts[bval - ButStart].val
try:
i = int(i)
self.group[prop[0]] = i
except:
Draw.Draw()
return
Draw.Draw()
elif self.type(prop[1]) == self.type(0.0):
f = self.buts[bval - ButStart].val
try:
f = float(f)
self.group[prop[0]] = f
except:
Draw.Draw()
return
Draw.Draw()
elif bval == Button_Back:
self.group = self.parents[len(self.parents)-1]
self.parents.pop(len(self.parents)-1)
Draw.Draw()
elif bval == Button_New:
name = Draw.Create("untitled")
stype = Draw.Create(0)
gtype = Draw.Create(0)
ftype = Draw.Create(0)
itype = Draw.Create(0)
atype = Draw.Create(0)
block = []
block.append(("Name: ", name, 0, 30, "Click to type in the name of the new ID property"))
block.append("Type")
block.append(("String", stype))
block.append(("Subgroup", gtype))
block.append(("Float", ftype))
block.append(("Int", itype))
block.append(("Array", atype))
retval = Blender.Draw.PupBlock("New IDProperty", block)
if retval == 0: return
name = name.val
i = 1
stop = 0
while stop == 0:
stop = 1
for p in self.group:
if p == name:
d = name.rfind(".")
if d != -1:
name = name[:d]
name = name + "." + str(i).zfill(3)
i += 1
stop = 0
type = "String"
if stype.val:
self.group[name] = ""
elif gtype.val:
self.group[name] = {}
elif ftype.val:
self.group[name] = 0.0
elif itype.val:
self.group[name] = 0 #newProperty("Int", name, 0)
elif atype.val:
arrfloat = Draw.Create(0)
arrint = Draw.Create(0)
arrlen = Draw.Create(3)
block = []
block.append("Type")
block.append(("Float", arrfloat, "Make a float array"))
block.append(("Int", arrint, "Make an integer array"))
block.append(("Len", arrlen, 2, 200))
retval = Blender.Draw.PupBlock("Array Properties", block)
if retval:
tmpl = "Float"
if arrfloat.val:
tmpl = 0.0
elif arrint.val:
tmpl = 0
arr = [tmpl for x in xrange(arrlen.val)]
self.group[name] = arr
def Go(self):
Draw.Register(self.Draw, self.EventIn, self.Button)
scenes = Scene.Get()
size = Window.GetAreaSize()
browser = IDPropertyBrowser(scenes[0].properties, scenes[0], 2, 2, size[0], size[1])
browser.Go()
#a = prop.newProperty("String", "hwello!", "bleh")
#b = prop.newProperty("Group", "subgroup")
#for p in prop:
#print p.name