forked from bartvdbraak/blender
3b91ea4309
Make game engine materials use Zoffs in Materials. Added Python material hooks.
118 lines
2.9 KiB
C++
118 lines
2.9 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "KX_BlenderPolyMaterial.h"
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#include "BKE_mesh.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#if 0
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KX_BlenderPolyMaterial::KX_BlenderPolyMaterial(const STR_String &texname,
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bool ba,
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const STR_String& matname,
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int tile,
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int tilexrep,
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int tileyrep,
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int mode,
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bool transparant,
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bool zsort,
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int lightlayer,
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bool bIsTriangle,
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void* clientobject,
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struct TFace* tface)
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: RAS_IPolyMaterial(texname,
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false,
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matname,
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tile,
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tilexrep,
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tileyrep,
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mode,
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transparant,
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zsort,
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lightlayer,
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bIsTriangle,
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clientobject),
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m_tface(tface)
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{
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}
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void KX_BlenderPolyMaterial::Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const
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{
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if (GetCachingInfo() != cachingInfo)
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{
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if (!cachingInfo)
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{
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set_tpage(NULL);
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}
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cachingInfo = GetCachingInfo();
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if ((m_drawingmode & 4)&& (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED))
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{
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update_realtime_texture((struct TFace*) m_tface, rasty->GetTime());
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set_tpage(m_tface);
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rasty->EnableTextures(true);
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}
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else
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{
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set_tpage(NULL);
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rasty->EnableTextures(false);
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}
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if(m_drawingmode & RAS_IRasterizer::KX_TWOSIDE)
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{
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rasty->SetCullFace(false);
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}
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else
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{
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rasty->SetCullFace(true);
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}
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if (m_drawingmode & RAS_IRasterizer::KX_LINES) {
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rasty->SetLines(true);
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}
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else {
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rasty->SetLines(false);
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}
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}
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rasty->SetSpecularity(m_specular[0],m_specular[1],m_specular[2],m_specularity);
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rasty->SetShinyness(m_shininess);
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rasty->SetDiffuse(m_diffuse[0], m_diffuse[1],m_diffuse[2], 1.0);
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}
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#endif
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