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Brecht Van Lommel dc9eb8234f Cycles: combined CPU + GPU rendering support.
CPU rendering will be restricted to a BVH2, which is not ideal for raytracing
performance but can be shared with the GPU. Decoupled volume shading will be
disabled to match GPU volume sampling.

The number of CPU rendering threads is reduced to leave one core dedicated to
each GPU. Viewport rendering will also only use GPU rendering still. So along
with the BVH2 usage, perfect scaling should not be expected.

Go to User Preferences > System to enable the CPU to render alongside the GPU.

Differential Revision: https://developer.blender.org/D2873
2017-10-21 20:13:44 +02:00
build_files installdeps: Fix building numpy with newer py system... 2017-10-04 20:16:39 +02:00
doc Cleanup: use relative imports in bl_ui 2017-10-21 12:41:42 +11:00
extern Fix T52763: Boolean problem with vertex group 2017-09-15 16:33:52 +05:00
intern Cycles: combined CPU + GPU rendering support. 2017-10-21 20:13:44 +02:00
release Cleanup: use relative imports in bl_ui 2017-10-21 12:41:42 +11:00
source Move & rename uiLayoutOperatorButs to interface_templates.c 2017-10-21 16:48:42 +02:00
tests Added alpha channel check to Alembic unit test 2017-10-17 10:59:02 +02:00
.arcconfig
.gitignore Build: add scripts to build dependencies for Windows and macOS. 2017-08-07 17:54:26 +02:00
.gitmodules Point all submodules to master branch 2017-04-03 14:54:51 +02:00
CMakeLists.txt CMake: Re-order PYTHON_VERSION check 2017-10-08 14:05:22 +11:00
COPYING
GNUmakefile GNUmakefile: add back 'git pull' 2017-09-29 19:02:20 +10:00
make.bat [msvc/make.bat] mention the msvc-2017 option in the make.bat help text. 2017-09-08 14:24:02 -06:00