blender/source/gameengine/Ketsji/KX_ConstraintActuator.h
Benoit Bolsee a18c723d55 BGE patch: Add min/max parameters to orientation constraint actuator
The min/max parameters define a minimum/maximum angle
that the object axis can have with the reference 
direction without being constrainted. The angle is 
expressed in degree and is limited to 0-180 range. 
The min/max parameters define a conical free zone
around the reference direction.

If the object axis is outside that free zone, the
actuator will tend to put it back using as a temporary
reference direction the vector that is exactly at
min or max degree of the reference direction 
(depending if the axis angle is below the minimum 
or above the maximum) and is located in the plane 
formed by the axis and the reference direction.

With a low damping value, this is equivalent to 
clamping the axis orientation within min/max degree
of the reference direction.

Backward compatibility corresponds to the absence
of free zone: min = max = 0.
2008-07-22 23:05:06 +00:00

159 lines
4.7 KiB
C++

/**
* KX_ConstraintActuator.h
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_CONSTRAINTACTUATOR
#define __KX_CONSTRAINTACTUATOR
#include "SCA_IActuator.h"
#include "MT_Scalar.h"
#include "MT_Vector3.h"
#include "KX_ClientObjectInfo.h"
class KX_ConstraintActuator : public SCA_IActuator
{
Py_Header;
protected:
// Damp time (int),
int m_posDampTime;
int m_rotDampTime;
// min (float)
float m_minimumBound;
// max (float)
float m_maximumBound;
// sinus of minimum angle
float m_minimumSine;
// sinus of maximum angle
float m_maximumSine;
// reference direction
MT_Vector3 m_refDirection;
// locrotxyz choice (pick one): only one choice allowed at a time!
int m_locrot;
// active time of actuator
int m_activeTime;
int m_currentTime;
// option
int m_option;
// property to check
char m_property[32];
/**
* Clamp <var> to <min>, <max>. Borders are included (in as far as
* float comparisons are good for equality...).
*/
void Clamp(MT_Scalar &var, float min, float max);
public:
// m_locrot
enum KX_CONSTRAINTTYPE {
KX_ACT_CONSTRAINT_NODEF = 0,
KX_ACT_CONSTRAINT_LOCX,
KX_ACT_CONSTRAINT_LOCY,
KX_ACT_CONSTRAINT_LOCZ,
KX_ACT_CONSTRAINT_ROTX,
KX_ACT_CONSTRAINT_ROTY,
KX_ACT_CONSTRAINT_ROTZ,
KX_ACT_CONSTRAINT_DIRPX,
KX_ACT_CONSTRAINT_DIRPY,
KX_ACT_CONSTRAINT_DIRPZ,
KX_ACT_CONSTRAINT_DIRMX,
KX_ACT_CONSTRAINT_DIRMY,
KX_ACT_CONSTRAINT_DIRMZ,
KX_ACT_CONSTRAINT_ORIX,
KX_ACT_CONSTRAINT_ORIY,
KX_ACT_CONSTRAINT_ORIZ,
KX_ACT_CONSTRAINT_MAX
};
// match ACT_CONST_... values from BIF_interface.h
enum KX_CONSTRAINTOPT {
KX_ACT_CONSTRAINT_NORMAL = 64,
KX_ACT_CONSTRAINT_MATERIAL = 128,
KX_ACT_CONSTRAINT_PERMANENT = 256,
KX_ACT_CONSTRAINT_DISTANCE = 512
};
bool IsValidMode(KX_CONSTRAINTTYPE m);
bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
KX_ConstraintActuator(SCA_IObject* gameobj,
int posDamptime,
int rotDampTime,
float min,
float max,
float refDir[3],
int locrot,
int time,
int option,
char *property,
PyTypeObject* T=&Type);
virtual ~KX_ConstraintActuator();
virtual CValue* GetReplica() {
KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this);
replica->ProcessReplica();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
};
virtual bool Update(double curtime, bool frame);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetRotDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetRotDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDirection);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDirection);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetOption);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetOption);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetTime);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetTime);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetProperty);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetProperty);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMin);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMin);
static char SetDistance_doc[];
static char GetDistance_doc[];
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMax);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMax);
static char SetRayLength_doc[];
static char GetRayLength_doc[];
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetLimit);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetLimit);
};
#endif //__KX_CONSTRAINTACTUATOR