forked from bartvdbraak/blender
dd918da8de
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh. like calling gameOb.reinstancePhysicsMesh() from python.
241 lines
6.4 KiB
C++
241 lines
6.4 KiB
C++
//
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// Replace the mesh for this actuator's parent
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//
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// $Id$
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//
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// ***** BEGIN GPL LICENSE BLOCK *****
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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// All rights reserved.
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//
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// The Original Code is: all of this file.
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//
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// Contributor(s): none yet.
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//
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// ***** END GPL LICENSE BLOCK *****
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//
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// Previously existed as:
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// \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.cpp
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// Please look here for revision history.
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#include "KX_SCA_ReplaceMeshActuator.h"
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#include "KX_MeshProxy.h"
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#include "PyObjectPlus.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject
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KX_SCA_ReplaceMeshActuator::Type = {
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#if (PY_VERSION_HEX >= 0x02060000)
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PyVarObject_HEAD_INIT(NULL, 0)
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#else
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/* python 2.5 and below */
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PyObject_HEAD_INIT( NULL ) /* required py macro */
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0, /* ob_size */
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#endif
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"KX_SCA_ReplaceMeshActuator",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,
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py_base_getattro,
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py_base_setattro,
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0,0,0,0,0,0,0,0,0,
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Methods
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};
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PyParentObject KX_SCA_ReplaceMeshActuator::Parents[] = {
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&KX_SCA_ReplaceMeshActuator::Type,
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&SCA_IActuator::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef KX_SCA_ReplaceMeshActuator::Methods[] = {
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KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, instantReplaceMesh),
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// Deprecated ----->
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{"setMesh", (PyCFunction) KX_SCA_ReplaceMeshActuator::sPySetMesh, METH_O, (PY_METHODCHAR)SetMesh_doc},
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KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, getMesh),
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_SCA_ReplaceMeshActuator::Attributes[] = {
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KX_PYATTRIBUTE_RW_FUNCTION("mesh", KX_SCA_ReplaceMeshActuator, pyattr_get_mesh, pyattr_set_mesh),
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KX_PYATTRIBUTE_BOOL_RW ("useDisplayMesh", KX_SCA_ReplaceMeshActuator, m_use_gfx),
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KX_PYATTRIBUTE_BOOL_RW ("usePhysicsMesh", KX_SCA_ReplaceMeshActuator, m_use_phys),
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{ NULL } //Sentinel
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};
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PyObject* KX_SCA_ReplaceMeshActuator::py_getattro(PyObject *attr)
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{
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py_getattro_up(SCA_IActuator);
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}
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PyObject* KX_SCA_ReplaceMeshActuator::py_getattro_dict() {
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py_getattro_dict_up(SCA_IActuator);
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}
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int KX_SCA_ReplaceMeshActuator::py_setattro(PyObject *attr, PyObject* value)
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{
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py_setattro_up(SCA_IActuator);
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}
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PyObject* KX_SCA_ReplaceMeshActuator::pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self);
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if (!actuator->m_mesh)
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Py_RETURN_NONE;
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KX_MeshProxy* meshproxy = new KX_MeshProxy(actuator->m_mesh);
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return meshproxy->NewProxy(true);
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}
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int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self);
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RAS_MeshObject* new_mesh;
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if (!ConvertPythonToMesh(value, &new_mesh, true, "actuator.mesh = value: KX_SCA_ReplaceMeshActuator"))
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return PY_SET_ATTR_FAIL;
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actuator->m_mesh = new_mesh;
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return PY_SET_ATTR_SUCCESS;
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}
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/* 1. setMesh */
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const char KX_SCA_ReplaceMeshActuator::SetMesh_doc[] =
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"setMesh(name)\n"
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"\t- name: string or None\n"
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"\tSet the mesh that will be substituted for the current one.\n";
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PyObject* KX_SCA_ReplaceMeshActuator::PySetMesh(PyObject* value)
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{
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ShowDeprecationWarning("setMesh()", "the mesh property");
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RAS_MeshObject* new_mesh;
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if (!ConvertPythonToMesh(value, &new_mesh, true, "actuator.mesh = value: KX_SCA_ReplaceMeshActuator"))
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return NULL;
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m_mesh = new_mesh;
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Py_RETURN_NONE;
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}
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KX_PYMETHODDEF_DOC(KX_SCA_ReplaceMeshActuator, getMesh,
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"getMesh() -> string\n"
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"Returns the name of the mesh to be substituted.\n"
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)
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{
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ShowDeprecationWarning("getMesh()", "the mesh property");
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if (!m_mesh)
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Py_RETURN_NONE;
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return PyString_FromString(const_cast<char *>(m_mesh->GetName().ReadPtr()));
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}
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KX_PYMETHODDEF_DOC(KX_SCA_ReplaceMeshActuator, instantReplaceMesh,
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"instantReplaceMesh() : immediately replace mesh without delay\n")
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{
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InstantReplaceMesh();
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Py_RETURN_NONE;
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}
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator(SCA_IObject *gameobj,
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class RAS_MeshObject *mesh,
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SCA_IScene* scene,
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bool use_gfx,
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bool use_phys,
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PyTypeObject* T) :
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SCA_IActuator(gameobj, T),
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m_mesh(mesh),
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m_scene(scene),
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m_use_gfx(use_gfx),
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m_use_phys(use_phys)
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{
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} /* End of constructor */
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KX_SCA_ReplaceMeshActuator::~KX_SCA_ReplaceMeshActuator()
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{
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// there's nothing to be done here, really....
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} /* end of destructor */
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bool KX_SCA_ReplaceMeshActuator::Update()
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{
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// bool result = false; /*unused*/
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent)
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return false; // do nothing on negative events
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if (m_mesh || m_use_phys) /* NULL mesh is ok if were updating physics */
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m_scene->ReplaceMesh(GetParent(),m_mesh, m_use_gfx, m_use_phys);
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return false;
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}
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CValue* KX_SCA_ReplaceMeshActuator::GetReplica()
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{
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KX_SCA_ReplaceMeshActuator* replica =
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new KX_SCA_ReplaceMeshActuator(*this);
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if (replica == NULL)
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return NULL;
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replica->ProcessReplica();
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return replica;
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};
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void KX_SCA_ReplaceMeshActuator::InstantReplaceMesh()
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{
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if (m_mesh) m_scene->ReplaceMesh(GetParent(),m_mesh, m_use_gfx, m_use_phys);
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}
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/* eof */
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