forked from bartvdbraak/blender
dddf088375
This is a leftover from previous approach of hair collisions (with insufficient results). The hair volumetrics actually implements "collision" with solid objects as well, but uses a Neumann boundary condition on the main grid for this purpose. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |