blender/source/gameengine/GamePlayer/ghost
2007-12-29 19:04:45 +00:00
..
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
GPG_Application.cpp This is a modified version of this patch: 2007-12-05 16:58:52 +00:00
GPG_Application.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
GPG_Canvas.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_Canvas.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPG_ghost.cpp This should fix up saving a blender runtime. 2007-08-07 16:34:45 +00:00
GPG_KeyboardDevice.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_KeyboardDevice.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPG_System.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_System.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
SConscript * fix include paths in SConscripts for GE. 2007-12-29 19:04:45 +00:00