forked from bartvdbraak/blender
de2fc6d687
I have changed the vertex parenting code to use the derivedFinal mesh rather than derivedDeform; this gives the result after all modifiers have been applied, rather than the result up to the first non-deforming modifier as it did before. Since the derivedFinal mesh can have more than one vertex corresponding to a single vertex in the base mesh, the average of all such vertices is used. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |