blender/intern/cycles/render/stats.cpp
Sergey Sharybin 84d47e3685 Cycles: Initial implementation of detailed statistics
Gathers information about object geometry and textures. Very basic at
this moment, but need to start somewhere.

Things which needs to be included still:

- "Runtime" information, like BVH. While it is not directly controllable
  by artists, it's still important to know.

- Device array sizes. Again, not under artists control, but is added to
  the overall size.

- Memory peak at different synchronization stages.

At this point it simply prints info to the stdout after F12 is done,
need better control over that too.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3566
2018-07-27 17:19:54 +02:00

120 lines
2.9 KiB
C++

/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/stats.h"
#include "util/util_algorithm.h"
#include "util/util_foreach.h"
#include "util/util_string.h"
CCL_NAMESPACE_BEGIN
static int kIndentNumSpaces = 2;
/* Named size entry. */
namespace {
bool namedSizeEntryComparator(const NamedSizeEntry& a, const NamedSizeEntry& b)
{
/* We sort in descending order. */
return a.size > b.size;
}
} // namespace
NamedSizeEntry::NamedSizeEntry()
: name(""),
size(0) {
}
NamedSizeEntry::NamedSizeEntry(const string& name, size_t size)
: name(name),
size(size) {
}
/* Named size statistics. */
NamedSizeStats::NamedSizeStats()
: total_size(0) {
}
void NamedSizeStats::add_entry(const NamedSizeEntry& entry) {
total_size += entry.size;
entries.push_back(entry);
}
string NamedSizeStats::full_report(int indent_level)
{
const string indent(indent_level * kIndentNumSpaces, ' ');
const string double_indent = indent + indent;
string result = "";
result += string_printf("%sTotal memory: %s (%s)\n",
indent.c_str(),
string_human_readable_size(total_size).c_str(),
string_human_readable_number(total_size).c_str());
sort(entries.begin(), entries.end(), namedSizeEntryComparator);
foreach(const NamedSizeEntry& entry, entries) {
result += string_printf(
"%s%-32s %s (%s)\n",
double_indent.c_str(),
entry.name.c_str(),
string_human_readable_size(entry.size).c_str(),
string_human_readable_number(entry.size).c_str());
}
return result;
}
/* Mesh statistics. */
MeshStats::MeshStats() {
}
string MeshStats::full_report(int indent_level)
{
const string indent(indent_level * kIndentNumSpaces, ' ');
string result = "";
result += indent + "Geometry:\n" + geometry.full_report(indent_level + 1);
return result;
}
/* Image statistics. */
ImageStats::ImageStats() {
}
string ImageStats::full_report(int indent_level)
{
const string indent(indent_level * kIndentNumSpaces, ' ');
string result = "";
result += indent + "Textures:\n" + textures.full_report(indent_level + 1);
return result;
}
/* Overall statistics. */
RenderStats::RenderStats() {
}
string RenderStats::full_report()
{
string result = "";
result += "Mesh statistics:\n" + mesh.full_report(1);
result += "Image statistics:\n" + image.full_report(1);
return result;
}
CCL_NAMESPACE_END