forked from bartvdbraak/blender
2330cadb0f
Those are more like a legacy of language, which is not needed in C++.
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "util/util_thread.h"
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#include "util/util_system.h"
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#include "util/util_windows.h"
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CCL_NAMESPACE_BEGIN
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thread::thread(function<void()> run_cb, int group)
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: run_cb_(run_cb),
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joined_(false),
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group_(group)
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{
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thread_ = std::thread(&thread::run, this);
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}
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thread::~thread()
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{
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if(!joined_) {
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join();
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}
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}
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void *thread::run(void *arg)
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{
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thread *self = (thread*)(arg);
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if(self->group_ != -1) {
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#ifdef _WIN32
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HANDLE thread_handle = GetCurrentThread();
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GROUP_AFFINITY group_affinity = { 0 };
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int num_threads = system_cpu_group_thread_count(self->group_);
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group_affinity.Group = self->group_;
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group_affinity.Mask = (num_threads == 64)
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? -1
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: (1ull << num_threads) - 1;
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if(SetThreadGroupAffinity(thread_handle, &group_affinity, NULL) == 0) {
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fprintf(stderr, "Error setting thread affinity.\n");
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}
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#endif
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}
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self->run_cb_();
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return NULL;
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}
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bool thread::join()
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{
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joined_ = true;
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try {
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thread_.join();
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return true;
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}
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catch (const std::system_error&) {
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return false;
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}
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}
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CCL_NAMESPACE_END
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