blender/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="EXP_expressions"
ProjectGUID="{8A5E634D-D1DA-40E9-A3B3-94689A6235DC}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
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<Configurations>
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Name="Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
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Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"
UndefinePreprocessorDefinitions="_DEBUG"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
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OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
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<Tool
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<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug"
ConfigurationType="4"
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Name="VCCLCompilerTool"
Optimization="0"
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PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
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UndefinePreprocessorDefinitions="_DEBUG"/>
<Tool
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OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
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Name="VCPreLinkEventTool"/>
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PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
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Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
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PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
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<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions"
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StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
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<Tool
Name="VCPostBuildEventTool"
CommandLine="ECHO Copying lib
XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)lib\windows\gameengine\expressions\lib\*.lib
ECHO Done
"/>
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Name="VCPreBuildEventTool"/>
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PreprocessorDefinitions="NDEBUG"
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</Configurations>
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<Globals>
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</VisualStudioProject>