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Ton Roosendaal de655553ab New: Option to show the paths of Bones over time.
In PoseMode, press Wkey or use the Pose pulldown menu. It calculates the
positions of all selected Bone end points, over the time as indicated with
the Scene start/end frame. This then is drawn as a path, with little black
dots on every frame, and a white dot on every 10 frames.

Paths are not saved in files, and not calculated automatic yet on changes.

To make this relative fast, but also reliable, I had to add a new method
in the Dependency graph system, to find exactly (and only) these parents
of an Object that influence its position. This is needed because the path
should show the actual global coordinates of the entire animation system.
2005-10-23 10:08:19 +00:00
bin/.blender Bugfix #2094 2005-01-05 10:27:48 +00:00
doc Updated BL text. 2005-06-06 12:18:44 +00:00
extern Ftgl patch for texture fonts got lost... somehow. That made them much 2005-09-26 18:47:50 +00:00
intern fix for Game engine bug #1961 furnished by Josh Nimoy. 2005-10-20 18:05:06 +00:00
po - added czech translation (cs.po) 2003-09-08 12:13:54 +00:00
projectfiles added editipo_lib.c editipo_mods.c to project 2005-10-10 18:21:31 +00:00
projectfiles_vc7 -ProjectFile .NET update 2005-10-10 20:13:18 +00:00
release Scripts updated: 2005-10-11 19:05:56 +00:00
source New: Option to show the paths of Bones over time. 2005-10-23 10:08:19 +00:00
tools too much indentation! 2005-10-13 20:05:00 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct Build system - Bug Fix/Cleanup: Moving use_fluidsim variable to platform specific section where it belongs as per ML and IRC discussion. This allows platform maintainers some flexibility in determining what should be compiling on each system. Right now fluidsim is set as true everywhere and there is no functional change from before. 2005-10-12 11:55:56 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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Bug tracker:
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