blender/intern/cycles/render/curves.h
Stuart Broadfoot 35e89d9cfc Cycles Hair: Fixed hair shape and inclusion of multiple attributes for triangle primitives
When using triangle primitives this fix enables 'closed tip'. 

UVs and vertex colours are added when using triangle primitives for hair.

Two new preset modes have also been included to allow easy access to curves and triangle planes.
2013-02-02 01:49:57 +00:00

140 lines
3.0 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __CURVES_H__
#define __CURVES_H__
#include "util_types.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class Scene;
void curvebounds(float *lower, float *upper, float3 *p, int dim);
typedef enum curve_presets {
CURVE_CUSTOM,
CURVE_FAST_PLANES,
CURVE_TANGENT_SHADING,
CURVE_TRUE_NORMAL,
CURVE_ACCURATE_PRESET,
CURVE_SMOOTH_CURVES
} curve_presets;
typedef enum curve_primitives {
CURVE_TRIANGLES,
CURVE_LINE_SEGMENTS,
CURVE_SEGMENTS,
CURVE_RIBBONS
} curve_primitives;
typedef enum curve_triangles {
CURVE_CAMERA_TRIANGLES,
CURVE_RIBBON_TRIANGLES,
CURVE_TESSELATED_TRIANGLES
} curve_triangles;
typedef enum curve_lines {
CURVE_ACCURATE,
CURVE_CORRECTED,
CURVE_POSTCORRECTED,
CURVE_UNCORRECTED
} curve_lines;
typedef enum curve_interpolation {
CURVE_LINEAR,
CURVE_CARDINAL,
CURVE_BSPLINE
} curve_interpolation;
class ParticleCurveData {
public:
ParticleCurveData();
~ParticleCurveData();
vector<int> psys_firstcurve;
vector<int> psys_curvenum;
vector<int> psys_shader;
vector<float> psys_rootradius;
vector<float> psys_tipradius;
vector<float> psys_shape;
vector<bool> psys_closetip;
vector<int> curve_firstkey;
vector<int> curve_keynum;
vector<float> curve_length;
vector<float3> curve_uv;
vector<float3> curve_vcol;
vector<float3> curvekey_co;
vector<float> curvekey_time;
};
/* HairSystem Manager */
class CurveSystemManager {
public:
int primitive;
int line_method;
int interpolation;
int triangle_method;
int resolution;
int segments;
int subdivisions;
float normalmix;
float encasing_ratio;
bool use_curves;
bool use_smooth;
bool use_parents;
bool use_encasing;
bool use_backfacing;
bool use_tangent_normal;
bool use_tangent_normal_correction;
bool use_tangent_normal_geometry;
bool use_joined;
bool need_update;
bool need_mesh_update;
CurveSystemManager();
~CurveSystemManager();
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
bool modified(const CurveSystemManager& CurveSystemManager);
bool modified_mesh(const CurveSystemManager& CurveSystemManager);
void tag_update(Scene *scene);
void tag_update_mesh();
};
CCL_NAMESPACE_END
#endif /* __CURVES_H__ */