blender/source/gameengine
2013-04-05 00:10:33 +00:00
..
BlenderRoutines code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
Converter style cleanup: 2013-03-26 07:29:01 +00:00
Expressions code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, 2013-04-04 14:00:31 +00:00
Ketsji code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics style cleanup: 2013-03-26 07:29:01 +00:00
Rasterizer code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture correction to previous warning cleanup, also quiet shadow-warning for thumbnail size 2013-04-05 00:10:33 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00