blender/source/gameengine/GameLogic/SCA_EventManager.h

93 lines
2.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SCA_EventManager.h
* \ingroup gamelogic
*/
#ifndef __SCA_EVENTMANAGER_H__
#define __SCA_EVENTMANAGER_H__
#include <vector>
#include <set>
#include <algorithm>
#include "SG_DList.h"
class SCA_EventManager
{
protected:
class SCA_LogicManager* m_logicmgr; /* all event manager subclasses use this (other then TimeEventManager) */
// use a set to speed-up insertion/removal
//std::set <class SCA_ISensor*> m_sensors;
SG_DList m_sensors;
public:
enum EVENT_MANAGER_TYPE {
KEYBOARD_EVENTMGR = 0,
MOUSE_EVENTMGR,
ALWAYS_EVENTMGR,
TOUCH_EVENTMGR,
PROPERTY_EVENTMGR,
TIME_EVENTMGR,
RANDOM_EVENTMGR,
RAY_EVENTMGR,
NETWORK_EVENTMGR,
JOY_EVENTMGR,
ACTUATOR_EVENTMGR,
BASIC_EVENTMGR
};
SCA_EventManager(SCA_LogicManager* logicmgr, EVENT_MANAGER_TYPE mgrtype);
virtual ~SCA_EventManager();
virtual void RemoveSensor(class SCA_ISensor* sensor);
virtual void NextFrame(double curtime, double fixedtime);
virtual void NextFrame();
virtual void UpdateFrame();
virtual void EndFrame();
virtual void RegisterSensor(class SCA_ISensor* sensor);
int GetType();
//SG_DList &GetSensors() { return m_sensors; }
void Replace_LogicManager(SCA_LogicManager* logicmgr) { m_logicmgr= logicmgr; }
virtual void Replace_PhysicsScene(class PHY_IPhysicsEnvironment* env) { } /* only for event managers that use one */
protected:
EVENT_MANAGER_TYPE m_mgrtype;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_EventManager")
#endif
};
#endif